Campaign mod for Factorio contains a total of 10 full scripted missions. Each mission has a series of mandatory and optional tasks. You can enjoy more than 20 hours of pure gameplay and lore-friendly story about YOU, the engineer who survived the harsh conditions of unknown planet where crash-landed years ago. How to play? Install and click on NEW GAME button. You'll see missions in the menu. For more info, check mod portal (Note: DLC is not supported). Locales: EN,CZ,SK,RU,DE,KO,ES,CN
Scenarios, maps, and puzzles.
Version: 2.5.2
Date: 2025.09.06
Changes:
- Mission 10 updated EN grammar (thank you to Bruisehilda)
- Mission 7 fixed enemy locomotives to properly move on tracks
Notes:
- FSM on 2.0 - no support for Space Age DLC - disable it on mod list
- Attention. Do not update the mod before you finish your current mission
Version: 2.5.1
Date: 2025.08.30
Changes:
- Added Mission 10 - is now avaiable
- Mission 10 fixed issue with unexpected error in some cinematic scenes
- Mission 10 fixed unexpected character deaths done by a script
- Mission 7 removed Riverside legacy railway
- Mission 5 fixed enemy unpowered inserter
- Mission 4 added tresure chests with additional laser turrets
- Mission 2 fixed evolution factor on hard difficulty
- Mission 1 fixed timing of engineer voice dub
- Updated RU language (thank you to Shadow_man)
Notes:
- FSM on 2.0 - no support of Space Age DLC - disable it on mod list
- Attention. Do not update the mod before you finish your current mission
Version: 2.5.0
Date: 2025.08.23
Changes:
- Added Mission 10 - is now avaiable
- Engineer is now full dubbed in dialogues
- Mission 11 is now epilog mission
- Mission 9 starting area was rewamped to be more player friendly
- Mission 9 huge terrain changes
- Mission 9 legacy rails changes
- Mission 9 artillery wagons on the east are now hidden
- Mission 8 terrain changes
- Mission 8 legacy rails changes
- Mission 6 minor text changes in objective
- Mission 6 terrain changes
- Mission 5 terrain and railway improvement
- Mission 4 terrain changes
- Mission 3 objective text changes to make it more clear and understandable
- Mission 3 terrain and railway improvement
- Mission 2 terrain improvement
- Mission 1 improved texts
- Mission 1 terrain and railway improvement
- Fixed a text error in intro image in mission 6-10
- Updated ES language (thank you to xia)
Notes:
- FSM on 2.0 - no support of Space Age DLC - disable it on mod list
- Attention. Do not update the mod before you finish your current mission
Version: 2.4.8
Date: 2024.11.30
Changes:
- BETA TEST 2.0! Contact me on discord or mod site if you find an issue or bug
- FSM on 2.0 - no support of Space Age DLC - disable it on mod list
- Fixed problem that enemies and allies had different level of upgrade techs
- Mission 2 now counts biter kill
- Mission 5 base terrain changes
- Mission 7 enemy tech changes
- Mission 9 enemy tech changes
- Updated CN language (thank you to plexpt)
Notes:
- Attention. Do not update the mod before you finish your current mission
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.4.7
Date: 2024.11.12
Changes:
- Attention. Do not update the mod before you finish your current mission
- Beta TEST! Beware - contact me on discord or mod site if you find issue
- FSM on 2.0 - no support of Space Age DLC - disable it on mod list
- Fixed problem with missing tech like oil gathering, advanced circuits and uranium mining
- Mission 7 improved legacy tracks to match to new railway
Notes:
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.4.6
Date: 2024.11.12
Changes:
- Attention. Do not update the mod before you finish your current mission
- Beta TEST! Beware - contact me on discord or mod site if you find issue
- FSM on 2.0 - no support of Space Age DLC - disable it on mod list
- Mission 8 hotfixed the issue in easy difficulty
- Mission 2 improved defences to Space Port
- Added RU lang (thank you to Shadow_man)
Notes:
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.4.5
Date: 2024.11.11
Changes:
- Attention. Do not update the mod before you finish your current mission
- Beta TEST! Beware - contact me on discord or mod site if you find issue
- FSM on 2.0 - no support of Space Age
- Removed most outdated languages
- Huge overhaoul of every mission
- Mission 9 pirates final silos repossitioned far away
- Mission 9 rocket control units change to processing units
- Mission 9 removed recipe factor
- Mission 9 artillery is now possible to research
- Mission 8 changed evolution factor
- Mission 8 Triumph station objective wait delay reduced from 15m to 2m
- Mission 8 cinematic camera point script changes
- Mission 8 spawning nests will now start after reclaiming the Dune base
- Mission 7 rebuilded Stillwater outpost
- Mission 7 rebuilded Sancturary
- Mission 7 rebuilded Island Station
- Mission 7 terrain changes
- Mission 6 rebuilded nuclear power plant
- Mission 6 terrain changes
- Mission 6 added crude oil on other side of the river
- Mission 5 base and terrain overhaul to be more player friendly
- Mission 5 laser turrets will now spawn after player arrive to base
- Mission 4 base and terrain overhaul to be more player friendly
- Mission 4 fusion reactor changed to fissure
- Mission 4 terrain blockage to prevent player get early to centrifuges
- Mission 3 base and terrain overhaul to be more player friendly
- Mission 3 logistic bots changed to construction bots
- Mission 3 disabled point arrow on sentry drone
- Mission 3 objectives no longer showing the time limit
- Mission 2 base and terrain overhaul
- Mission 1 base and terrain overhaul to be more player friendly
Notes:
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.3.5
Date: 2023.05.11
Changes:
- Attention. Do not update the mod before you finish your current mission
- Migration update, if you have still problem with burner inserters
- Fixed an duplicated locales in Mission 10
- Small language fix in EN version for Mission 5
Notes:
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.3.4
Date: 2023.05.08
Changes:
- Attention. Do not update the mod before you finish your current mission
- In Mission 6 added small iron and copper deposits on your side of the base (go south to find them)
- In Mission 6 improved terrain
- In Mission 6 added more tresure chests
- In Mission 6 fixed an issue with missing fuel in enemy burner inserter in the north-east base
- In Mission 7 fixed an issue with missing fuel in enemy burner inserter at coal outpost in the mountains
- In Mission 7 improved terrain in the Sanctuary area
Notes:
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.3.3
Date: 2023.05.01
Changes:
- Attention. Do not update the mod before you finish your current mission
- Fixed an issue that burner inserterters doesnt work (note, let me know if you find any)
Notes:
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.3.2
Date: 2023.04.17
Changes:
- Attention. Do not update the mod before you finish your current mission
- Improved game reload script
- Updated RU translation (special thanks to Shadow_man)
- Mission 5 and 8 KO translation fixes (special thanks to E.V.Adler)
- Mission 10 wrong scenario map returned to original
Notes:
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.3.1
Date: 2023.04.09
Changes:
- Note. Do not update the mod before you finish your current mission
- Improved difficulty level system
- In Mission 3 you will no longer loose the mission after reaching the 5 hour timer
- In Mission 3 there will be huge spawn of enemy biters after reaching the 5 hour timer
- In Mission 3 if the nuke power plant is destroyed or you die, you will still loose the game
- In Mission 3 if you have objective Destroy Turbines after reaching the 5 hour timer it will nothing happend
- In Mission 4 objective Destroy Centrifuges is now shown on the map
- In Mission 6 greatly improved terrain
- In Mission 6 added new structures nearby nuclear plant
- In Mission 6 added more defences on both sides of the river
- In Mission 6 added small ammo production nearby the mining area for easier access ammonition for gun turrets
- In Mission 6 objective Relcoate red chest is increased number from 2 to 8
- In Mission 6 objective Build labs decreased number to 4 and you will no longer get a negative value if you deconstruct the existing lab
- In Mission 6 decreased starting evolution factor on normal difficulty from 30 to 25
- In Mission 6 increased number of items in logistic storage chest
- In Mission 6 added tutorial for using logistic system, this will not show on Hard difficulty
- In Mission 7 you will no logner loose the combine iron/copper mine in sand area near the Docks, if you playing too long
- In Mission 8 reduced research factor on normal difficulty from 2 to 1.2
- Added special script which should prevent unexpected loading of free world level, please let me now if you find any other issue
Notes:
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.3.0
Date: 2023.03.19
Changes:
- New difficulty level system added
- New difficulty description added to all missions (EN only)
- Mission 1 polished terrain
- Mission 5 changed ressearch objectives from laser, tank, exp. rocketry to land mines and rocketry
- Mission 5 polished terrain
- Mission 6 polished terrain
Notes:
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.2.9
Date: 2022.08.6
Changes:
- Mission 9 is now avaiable
- Mission 9 fixed missing research for personal roboport
- Mission 8 fixed missing research for personal roboport
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.2.8
Date: 2022.07.29
Changes:
- Mission 9 is now avaiable
- Implemented migrations, this should help with problem of loading new levels between versions
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.2.7
Date: 2022.07.24
Changes:
- Mission 9 is now avaiable
- In mission 4 fixed an issue with slow ore loading inserters in the military base
- In mission 4 fixed an issue with possible minable objects in the military base
- In mission 6 fixed an issue with objective translation (relocate passive prover chests) in RU
- In mission 6 added more passive provider chests on the map
- In mission 6 added one more logistic storage chest to your inventory from start
- In mission 6 improved terrain and decals
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.2.6
Date: 2022.07.23
Changes:
- Mission 9 is now avaiable
- Added es-ES language (only first 5 missions, special thanks to Chan-pu)
- Improved tranlsation of RU language (special thanks to Shadow_Man)
- In mission (10) fixed languages issues
- In mission 9 fixed an issue with power in enemy main base
- In mission 9 fixed an issue with transport belts in enemy main base
- In mission 9 added 2 more spidetrons in enemy main base
- In mission 9 reduced number of construction bots in spidetron located in Northeastern base
- In mission 9 slightly changed a position of some enemy spidertrons
- In mission 9 improved terrain in enemy base
- In mission 5 improved terrain and decals
- In mission 5 all enemy labs start working after completing advanced weapons research objective
- In mission 5 enemy research of artillery range will take more time
- In mission 5 reduced number of enemy turrets and nests defending the enemy labs
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.2.5
Date: 2022.07.17
Changes:
- Mission 9 is now avaiable
- In mission 9 added zh-CN language (thx to plexpt)
- In mission 9 added more enemy artillery turrets in their main base
- In mission 9 added more roboports in enemy main base
- In mission 9 artillery wagons are no longer minebale in optional objective to capture them
- In mission 9 reduced number of artillery ammunition in tresure chests
- In mission 9 northeastern spidertron on enemy main base reduced ammunition of rockets, but still carry 2 nukes
- In mission 9 improved terrain decals
- In mission 5 fixed small grammar mistakes in EN language
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.2.4
Date: 2022.07.07
Changes:
- Mission 9 is now avaiable
- In mission 9 added KO language (thx to E.V.Adler)
- In mission 9 fixed an issue when objective building the silo with robots doesnt count
- In mission 9 added ping possitions of some objectvies which are shown now on minimap
- In mission 9 fixed an issue witn unexpected error during cinematic scenes
- In mission 8 fixed an issue when objective building the accumulators with robots doesnt count
- In mission 7 fixed font issue in RU language
- In mission 7 changed character names in RU to be more lore friendly
- In mission 7 fixed small grammar and font mistakes in CZ language
- In mission 4 fixed small grammar mistakes in EN language
- Fixed an issue with cinematic scenes which can cause you an unexpected error if you using cheats
- Fixed an issue where player in rare cases could die during the cinematic scenes because he wasnt invincible
- Rampart mod is now in conflict
- Krastorio2 mod is now in conflict
- Space Exploration mod is now in conflict
- Bobs libraries is now in conflict
- Updated construction bots mod is now in conflict, otherwise this mod will steal your supplies and support enemies
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.2.3
Date: 2022.07.04
Changes:
- Mission 9 is now avaiable
- In mission 8 fixed incorrect evolution factor after bombartment (mission is easier now)
- In mission 9 added RU language (thx to Shadow_Man)
- In mission 9 changed number of ammunition of enemy Spidertrons in southern and enemy main base
- In mission 9 some minor terrain improvments
- In mission 9 builded new track between enemy main base and southern fuel depo
- In mission (10) fixed issue with bad mission number
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.2.2
Date: 2022.07.03
Changes:
- Mission 9 is now avaiable, please leave me feedback on discord
- In mission 1 fixed an issue with camera after you enter the car
- In mission 1 added one friendly gun turret nearby the Outer Base mines
- In mission 2 some minor terrain improvments and space port changes
- In mission 7 the second pirate train will leave pirate outpost when player get access to second hijack objective
- In mission 7 the second pirate train now holding additional loot
- In mission 7 some minor terrain improvments
- In mission 7 added tips and tricks connect train
- In mission 8 changed camera interaction in cinematic scenes (you will not see difference)
- In mission 8 fixed some camera issues
- In mission 8 some minor terrain improvments
- In mission 8 minor change in timing when engineer speaks
- In mission 9 fixed issue with unfriendly crate on the south oil fields
- In mission 9 fixed some grammar mistakes in EN locale
- In mission 9 enemy expansion will now start after collecting all rockect control units
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.2.0
Date: 2022.06.12
Changes:
- Mission 9 is now avaiable for beta testing
- In mission 2 fixed issues with Hell's Gate trains
- In mission 2 improved production on Hell's Gate facility
- In mission 7 additional intel text description added
- In mission 7 fixed power issues in allied base
- In mission 7 allied base no longer target player drones
- In mission 7 added more friendly gun towers near roboport in the harbour/depo
- In mission 7 added secret production area near uranium mines
- In mission 8 improved objective description in Triumph Station
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- Mission 9 beta testing - this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.1.7
Date: 2022.04.16
Changes:
- Chinese language added to mission 8 (special thx to plexpt)
- In mission 8 completely rebuilded Dune base (pictures on discord)
- In mission 8 terrain changes
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- Mission 9 work in progress (design 95% completed, scripting 60% completed, story 45% completed) this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.1.6
Date: 2022.04.02
Changes:
- German language added to all mission (special thx to Sirin)
- Poland language updated in mission 8 (special thx to Ziomek24)
- In mission 5 added more stone deposits
- In mission 7 improved terrain
- In mission 8 improved terrain
- In mission 8 added some new structures in the Dune Base
- In mission 8 terrain changes in the Dune Base
- In mission 8 second invetory objective reduced number of stack insterters from 100 to 50
Bugfix:
- Fixed missing research electric-energy-distribution-2 in missions 5,6,7,8
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- Mission 9 work in progress (design 95% completed, scripting 60% completed, story 45% completed) this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.1.5
Date: 2022.03.23
Bugfix:
- Fixed mission 8 KO language
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- Language DE outdated
- Mission 9 work in progress (design 95% completed, scripting 60% completed, story 45% completed) this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.1.4
Date: 2022.03.14
Changes:
- In mission 8 added FR language (special thx to Teneombre)
- In mission 8 added 2 furnaces for stone in Triumph Station
- Added Post Ending Tittles to Last Mission (Mission 9)
- In mission 7 minor terrain changes
Bugfix:
- In some missions fixed EN text typhos
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- All new missions are not translated in language DE
- Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.1.3
Date: 2022.03.06
Changes:
- In mission 8 added Korean language (special thx to x2605 and E.V.Adler)
- In mission 8 removed beta test story lines
- In mission 8 increased difficulty when you reach Triumph Base
- In mission 8 enabled evolution when you reach Triumph Base
- In mission 8 enabled biter expansion when you reach Dune Base
- In mission 8 terrain changes
- In mission 8 drastically reduced ressources in Crystal Peak and Triumph Base
- In mission 8 removed some crude oil deposits in Crystal Peak and Triumph Base
- In mission 8 changed items to gather in second inventory objective
- In mission 8 added labs in Dune Base
- In mission 8 additional new tresure chests with more science packs
- In mission 8 when you reach Triumph Base uranium proccesing will be researched
- In mission 8 when you reach Triumph Base nuke power will be researched
- In mission 7 increased HP of your inicial car from 220 to 250
- In mission 7 increased HP of the last barricade (gate) from 105 to 108 in the first train chase
- In mission 7 added story about the railway system (why you cannot destroy it) to be more immersive
- In mission 7 added story exception for deconstruction of the railway for Riverside
- In mission 7 rebuilded allied artilery provider chests to properly run the final objective script
Bugfix:
- In mission 8 terrain fixes
- In some missions fixed EN text typhos
- In mission 6 removed small (fake) coal deposit near the power plant
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- All new missions are not translated in language DE
- Mission 8 is translated only in EN, CZ, SK, RU
- Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.1.2
Date: 2022.03.02
Changes:
- WARNING. MISSION 8 IS IN BETA TESTING, YOU CAN EXPERIENCE BUGS
- Reduced again difficulty of mission 8
- In mission 8 terrain a resources changes
- In mission 8 added many tresure chests
- In mission 8 tips and trick about discharge defence
- In mission 8 increased number of bots in spidertron inventory
- In mission 8 reduced number of nests around first base
- In mission 8 added RU language (thx Shadow_man)
Bugfix:
- Some sentence fixes
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- All new missions are not translated in language DE
- Mission 8 is translated only in EN, CZ, SK, RU
- Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.1.1
Date: 2022.02.27
Changes:
- WARNING. MISSION 8 IS IN BETA TESTING, YOU CAN EXPERIENCE BUGS
- Reduced difficulty of mission 8
- In mission 8 changed the way how to evolving biters
- In mission 8 plastic ressearch is completed from the start
- In mission 8 sulfur ressearch is completed from the start
- In mission 8 terrain a resources changes
- In mission 8 added some tresure chests
Bugfix:
- Just hotfix in changelog
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- All new missions are not translated in language DE
- Mission 8 is translated only in EN, CZ, SK
- Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.1.0
Date: 2022.02.27
Changes:
- New mission 8
- WARNING. MISSION 8 IS IN BETA TESTING, YOU CAN EXPERIENCE BUGS
Bugfix:
- local RU fixes (special thanks to Shadow_man)
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- All new missions are not translated in language DE
- Mission 8 is translated only in EN, CZ, SK
- Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.0.8
Date: 2022.02.23
Bugfix:
- local KO fixes (special thanks to x2605)
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- Mission 8 work in progress (design 95% completed, scripting 90% completed, story 85% completed)
- Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- All new missions are not translated in language DE
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.0.7
Date: 2022.02.20
Changes:
- Added Korean language (special thanks to x2605)
- In mission 7 terrain changes
Bugfix:
- In mission 7 fixed script with spawning ground
- In mission 3 local zh-CN fixes (special thanks to plexpt)
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- Mission 8 work in progress (design 95% completed, scripting 79% completed, story 80% completed)
- Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- All new missions are not translated in language DE
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.0.6
Date: 2022.02.20
Changes:
- Added Chinese 简体中文 language (special thanks to plexpt)
- Reduced pictures MB weight (mod pack is now smaller on disc userage)
- In mission 4 additional terrain changes
- In mission 6 additional terrain and ressources changes
- In mission 6 added small pirate outposts
- In mission 7 reduced HP of the car from 260 to 220
- In mission 7 when you get "waiting objective", more biters should spawn around you
- In mission 7 now whole map is separated from 2 to 3 parts, last part will unlock after you finish objective "secure 3 mines"
- In mission 7 terrain and small railway changes
Bugfix:
- In mission 6 fixed enemy base where production does not work properly
- In mission 7 local RU font fixes (special thanks to Shadow_man)
- In mission 7 fixed issue with Stillwater cinematic, where text buble was displayed to late
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- Mission 8 work in progress (design 95% completed, scripting 79% completed, story 80% completed)
- Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- All new missions are not translated in language DE
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.0.5
Date: 2022.02.07
Changes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- ...
- In mission 6 minor terrain changes
Bugfix:
- In mission 7 fixed a railway cross in the Riverside
- In mission 6 fixed an issue, if enemy roboports are destroyed, you can lose the game
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- Mission 8 work in progress (design 95% completed, scripting 79% completed, story 70% completed)
- Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- All new missions are not translated in language DE
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.0.4
Date: 2022.02.06
Changes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- ...
- In mission 5 changed some neutral forces to player forces
- In mission 6 added more items to the tresure chests
- In mission 6 changed red chest to capsule chest
- In mission 6 changed description of some objectives
- In mission 6 improved terrain
- In mission 7 added some ammunition to sentry turrets in Riverside, Southpass, Desert and Crater
- In mission 7 added some ammunition to player from the start
- In mission 7 railway in Riverside base is destructable and minable
- In mission 7 in allied base are now unfriendly laser towers which can destroy the player robots, do not try to build or steal things there
- In mission 7 added notification about continuing of resupply the allied base by artilery shells
- Updated RU translation (specal thanks to Shadow_man)
Bugfix:
- In mission 7 fixed issue in last objective, where you must put to friendly passive provider chest more artillery shells
- In mission 6 fixed an issue, where you getting bad objective description, when you building labs
- In mission 6 fixed an issue, if you destroyed radars before objective, you will not win
Notes:
- Big_Brother mod is in conflict. Some missions do not work, if you have it
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- Mission 8 work in progress (design 95% completed, scripting 79% completed, story 70% completed)
- Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- All new missions are not translated in language DE
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.0.3
Date: 2022.01.22
Changes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- ...
- In mission 2 some terrain improvments
- In mission 6 changed objective "build 100 transport belts" to "Relocate 2 passive provider chests"
- In mission 7 changed possition of some biter nests
- In mission 7 some enemy bases begin active sooner
Bugfix:
- Fixed issue, where bitter can attack on non-active player bases in mission 7
- Buidling with construction bots in objectives in mission 6 is counted now
- Fixed discord link
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal.
- Mission 8 work in progress (design 95% completed, scripting 79% completed, story 70% completed)
- Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- All new missions are not translated in language DE
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.0.2
Date: 2022.01.18
Changes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instructions on mod portal.
- ...
- New menu image
- Some changes in text coloring
Bugfix:
- Hotfix for RU, PL, CZ, SK languages issues
- Hotfix for error in CZ/SK version in mission 6
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instructions on mod portal.
- Mission 8 work in progress (design 95% completed, scripting 79% completed, story 70% completed)
- Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- All new missions are not translated in language DE
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.0.1
Date: 2022.01.17
Changes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instructions on mod portal.
- ...
- Added languages RU and PL to Mission 6 and 7 (special thanks to Shadow_Man and Ziomek24)
- In mission 6 improved some objectives and added new messages from engineer
Bugfix:
- Fixed critical issue in Mission 6, that can makes impossible to complete the mission
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instructions on mod portal.
- Mission 8 work in progress (design 95% completed, scripting 79% completed, story 70% completed)
- Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- All new missions are not translated in language DE
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.0.0
Date: 2022.01.15
Changes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instructions on mod portal.
- ...
- New Mission 6
- New Mission 7
- ...
- Mission 1 is now more simplified, you can finish it much faster
- In mission 1 added new terrain changes
- In mission 1 added more base structures
- In mission 1 you can find more tresure chests
- In mission 1 improved intro description
- Mission 2 is now more simplified, you can finish it much faster
- In mission 2 added new terrain changes
- In mission 2 added more forgotten structures, you can now claim them
- In mission 2 improved intro description
- In mission 3 reduced difficulty of the biters
- In mission 3 improved intro description
- In mission 4 improved intro description
- In mission 4 added warnings about new weapon types avaiable to construct
- In mission 4 is increased time in obective "return to base" from 2 minutes to 3 minutes
- In mission 5 improved intro description
- In mission 5 post ending objective removed
- In mission 5 when you finish the game, you will continue to mission 6 (works only on files from this version)
- In mission 5 regenerated map to reduce the memory capacity, it will now load faster
- In mission 5 middle enemy base is now more fortified
- In mission 5 added more enemy labs
- In mission 5 enemy can research level 2 artillery range
Bugfix:
- Repaired concretes in mission 1, 2, 3 and 5 where you could eventualy die during deconstruction
- In mission 4 wave defence is now correctly timed (it's even harder now)
- In mission 4 fixed problem with slow ressearch
- In mission 5 fixed some wrong builds in enemy bases
Notes:
- WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instructions on mod portal.
- Mission 8 work in progress (design 95% completed, scripting 79% completed, story 70% completed)
- Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed)
- In all new missions are not translations yet in these languages DE, RU, PL
- Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 1.1.4
Date: 2021.10.31
Changes:
- Added language PL (special thanks to Ziomek24)
- Languages DE and RU updated
Notes:
- Problem with incorrect showing the missions in NEW GAME menu
- Mission 6 work in progress (design 95% completed, scripting 75% completed, story 35% completed)
- Mission 7 work in progress (design 10% completed, scripting 0% completed, story 5% completed)
- Mission 8 work in progress (design 50% completed, scripting 5% completed, story 10% completed)
- Mission 9 work in progress (design 95% completed, scripting 40% completed, story 25% completed) this is masterpiece
- Mission10 work in progress (design 70% completed, scripting 10% completed, story 10% completed)
Version: 1.1.3
Date: 2021.10.23
Changes:
- Improved resources in all missions
- Improved terrain in all missions
- Added "Mission objective" in all missions intro screens
- In mission 1 added more secret crates
- In mission 3 added more secret crates (and another small base somewhere)
- In mission 5 changed objective "research utility science pack" to "Research rocketry, tank and laser"
- In mission 5 added optional obective "research atomic bomb"
- In mission 5 added gates in Lost Point base
- In mission 5 changed power poles in Lost Point base
- Removed Jetpack from !depentencies (still I don't recoment to use it in my mod)
Bugfix:
- In mission 5 repaired electricity problem with some enemy laser turrets and mining drills
- In mission 5 added ammo missing in sentry gun turrets
Notes:
- Problem with incorrect showing the missions in NEW GAME menu
- Languages DE and RU need to be updated
- Mission 6 work in progress (design 95% completed, scripting 75% completed, story 30% completed)
- Mission 7 work in progress (design 10% completed, scripting 0% completed, story 5% completed)
- Mission 8 work in progress (design 10% completed, scripting 0% completed, story 5% completed)
- Mission 9 work in progress (design 90% completed, scripting 10% completed, story 15% completed) this is masterpiece
- Mission10 work in progress (design 60% completed, scripting 5% completed, story 5% completed)
Version: 1.1.2
Date: 2021.10.03
Changes:
- Added German Language (special thanks to unfunf22 aka hokinator22)
- Updated Russian Language (special thanks to Shadow_Man)
Bugfix:
- Changelog fixed in the game mod list
Notes:
- Problem with incorrect showing the missions in NEW GAME menu
Version: 1.1.1
Date: 2021.10.02
Bugfix:
- Just hotfix with missing objective in mission 3
Notes:
- Problem with incorrect showing the missions in NEW GAME menu
Version: 1.1.0
Date: 2021.10.02
Changes:
- Added new intro description screen, when you load missions (You will get more about the story and you'll get helpful intel(still work in progress))
- Added option to count spitter spawners as a kill in objectives "kill the bitter nests" in mission 1
- In mission 1 objective "build chemical plant" changed value from 4 to 1 (it was pointless to build more)
- In mission 1 you cannot build chemical plant until you finish objective "box of 20 grenades"
- In mission 1 you cannot research automated railway transportation until you finish objective "build chemical plant"
- In mission 1 you cannot research tank until you finish objective "build 2 rail stops"
- In mission 1 added objective "Place tank on the ground"
- In mission 1 added optional objective "Roadkill the nests by tank"
- In mission 1 removed some items from the chests
- Added option to count evolved bitters and spitters as a kill in objectives "kill 50/200 bitters" in mission 2 (Note: this objective will be changed in future updates)
- In mission 2 you cannot research laser turret until you finish objective "build 10 pumpjacks"
- In mission 2 objective "have solid fuel in invetory" increased value from 150 to 250 (Note: this objective will be changed in future updates (r-chst))
- In mission 2 laser upgrades removed from tech tree
- In mission 2 rocetry removed from tech tree
- In mission 3 added more biter nests
- In mission 3 improved terrain
- In mission 3 added some items to the chests
- In mission 3 changed some values of friendly buildings (now the biters should attack them too sometimes)
- In mission 3 optional objective "find outpost..." will show before objective "destroy blockade..."
- In mission 4 biters attack more often to player
- In mission 4 everytime when you destroy the pirate asembly machines, you will now get access to construct some weapons in your invetory (shotguns, machine-guns, grenades...)
- In mission 5 new tech available, atomic bomb
Bugfix:
- In mission 2 fixed some belts in the space port
- In mission 5 gun turrets are now counted in objective screen
- Some text changes in every mission
Incompatible:
- Bottleneck, can crash the game in mission 4 (thx to tim519 for report)
- Spidertron Start, can crash the game when you start (thx to CaptainSlide for report)
- Jetpack, breaking the game (what I can say, this is fly cheat (thx to CaptainSlide for report))
- Tiny Start, can crash the game in mission 5 (thx to CaptainSlide for report)
Notes:
- Problem with incorrect showing the missions in NEW GAME menu
- Update RU language is required
- Mission 6 work in progress (design 95% completed, scripting 70% completed, story 20% completed)
- Mission 7 work in progress (design 10% completed, scripting 0% completed, story 5% completed)
- Mission 8 work in progress (design 0% completed, scripting 0% completed, story 0% completed)
- Mission 9 work in progress (design 10% completed, scripting 0% completed, story 5% completed)
- Mission10 work in progress (design 60% completed, scripting 5% completed, story 5% completed)
Version: 1.0.9
Date: 2021.09.20
Changes:
- Added optional objective in mission 3 (find supply outpost)
- Some terrain changes in mission 1
- Some terrain changes in mission 4
- In mission 4 enemy assembly machines can be seen on the map now
Bugfix:
- Some grammar correction in EN version
Notes:
- Problem with incorrect showing the missions in NEW GAME menu
Version: 1.0.8
Date: 2021.09.18
Changes:
- Some minor changes in mission 5 (relocating nests)
Bugfix:
- fixed problem in mission 1 when your car was destroyed before completing pipeline objective, game could crash (special thanks to Shadow_Man)
Notes:
- Problem with incorrect showing the missions in NEW GAME menu
Version: 1.0.7
Date: 2021.09.18
Changes:
- Added RU Language (special thanks to Shadow_Man)
- In mission 4 changed third pirate base to prevent scavenge some valuable resources (yes, I make it harder for you now)
- In mission 4 added enemy sentry in destroyed warehouse
- In mission 4 added optional objective (hijack tank)
- In mission 4 is final defence a little bit harder
- Some terrain modification in mission 4
- Some terrain modification in mission 5
- Improved resources for mission 5
- New objective in mission 5 to make the level longer (I promised 20h of gameplay, not 10-15) :-)
Bugfix:
- In mission 4 changed some parameters, when you enter the train to complete objective faster
- Fixed some missing nests in mission 4
- In mission 4 you cannot anymore destroy centrifuges before you finish previous objectives
- In mission 5 you cannot destroy the artilleries, until completing the utility-science objective
- In mission 5 added ammo to one forgotten enemy turret (spceial thanks to SirJMO)
- Tips & Tricks keybinds are not hardcoded anymore (special thanks to Bilka)
Notes:
- Problem with incorrect showing the missions in NEW GAME menu
Version: 1.0.6
Date: 2021.09.15
Changes:
- Added counting in objectives for mission 1, 2 and 3
- Added new objective in mission 1 (connect the pipeline to the base)
- Added new objective in mission 2 (build laser turret, produce solid fuel)
- Added damaged base in mission 3 (you must find it first)
- Improved tech-tree for mission 3 to be more player friendly
- Improved resources for mission 2 and 3
- Increased time to finish the mission 3 - from 4 hours to 5 hours
- You can now pack spawned cars to your inventory in missions 2 and 3, also in mission 1 after you finish second objective
Bugfix:
- In mission 3, if you destroy steam turbines before enemy laser turrets, you will never finish the mission - This is now fixed
- In mission 1, if you destroy the car before completing the first objective, you will loose the game
Notes:
- Problem with incorrect showing the missions in NEW GAME menu
- In mission 4, if you destroy centrifuges before enemy assemblers, you will never finish the mission - I'm preparing fix
- Next update in sunday
Version: 1.0.5
Date: 2021.09.14
Changes:
- Added tech tree queue to all missions
- Switched player's laser-turrets to gun-turrets on starting base in mission 3
- You can now pack spawned cars to your inventory in missions 2 and 3
Bugfix:
- Grammar correction in EN version (members of pirate faction are from space :D )
- Updated map on mission 2 to be more player friendly (mostly terrain details)
Notes:
- Problem with incorrect showing the missions in NEW GAME menu
- In mission 3, if you destroy steam turbines before enemy laser turrets, you will never finish the mission - I'm preparing fix
- In mission 4, if you destroy centrifuges before enemy assemblers, you will never finish the mission - I'm preparing fix
- I'm preparing some changes to final objectives in mission 2
Version: 1.0.4
Date: 2021.09.12
Changes:
- New small logo
- Completely rebuilded the starting base in Mission 1 to be more player friendly for building
- Reduced or changed number of items in the chests in Mission 1
- Added CZ language for SK version (because they are similar)
Bugfix:
- Grammar correction in names and objectives in EN version
Notes:
- Problem with incorrect showing the missions in NEW GAME menu
- Please, contact me on the mod portal, if you find any bugs
Version: 1.0.3
Date: 2021.09.10
Bugfix:
- Fixed the problem with mod instalation
- Fixed a minor grammar mistakes in EN version
Notes:
- Problem with incorrect showing the missions in NEW GAME menu
- Please, contact me on the mod portal, if you find any bugs
Version: 1.0.0
Date: 2021.09.08
Notes:
- First release test
- Please, contact me on the mod portal, if you find any bugs