New campaign mod for Factorio contains a total of 10 full scripted missions. Each mission has a series of mandatory and optional tasks. You can enjoy more than 20 hours of pure gameplay and lore-friendly story about YOU, the engineer who survived the harsh conditions of the unknown planet where crash-landed years ago. How to play? Just install and then click on NEW GAME button. You will see missions in the menu. For more info, check the mod portal. Locales: EN,CZ,SK,RU,DE,PL,KO,FR,ES,CN
Scenarios, maps, and puzzles.
Version: 2.4.8 Date: 2024.11.30 Changes: - BETA TEST 2.0! Contact me on discord or mod site if you find an issue or bug - FSM on 2.0 - no support of Space Age DLC - disable it on mod list - Fixed problem that enemies and allies had different level of upgrade techs - Mission 2 now counts biter kill - Mission 5 base terrain changes - Mission 7 enemy tech changes - Mission 9 enemy tech changes - Updated CN language (thank you to plexpt) Notes: - Attention. Do not update the mod before you finish your current mission - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.4.7 Date: 2024.11.12 Changes: - Attention. Do not update the mod before you finish your current mission - Beta TEST! Beware - contact me on discord or mod site if you find issue - FSM on 2.0 - no support of Space Age DLC - disable it on mod list - Fixed problem with missing tech like oil gathering, advanced circuits and uranium mining - Mission 7 improved legacy tracks to match to new railway Notes: - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.4.6 Date: 2024.11.12 Changes: - Attention. Do not update the mod before you finish your current mission - Beta TEST! Beware - contact me on discord or mod site if you find issue - FSM on 2.0 - no support of Space Age DLC - disable it on mod list - Mission 8 hotfixed the issue in easy difficulty - Mission 2 improved defences to Space Port - Added RU lang (thank you to Shadow_man) Notes: - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.4.5 Date: 2024.11.11 Changes: - Attention. Do not update the mod before you finish your current mission - Beta TEST! Beware - contact me on discord or mod site if you find issue - FSM on 2.0 - no support of Space Age - Removed most outdated languages - Huge overhaoul of every mission - Mission 9 pirates final silos repossitioned far away - Mission 9 rocket control units change to processing units - Mission 9 removed recipe factor - Mission 9 artillery is now possible to research - Mission 8 changed evolution factor - Mission 8 Triumph station objective wait delay reduced from 15m to 2m - Mission 8 cinematic camera point script changes - Mission 8 spawning nests will now start after reclaiming the Dune base - Mission 7 rebuilded Stillwater outpost - Mission 7 rebuilded Sancturary - Mission 7 rebuilded Island Station - Mission 7 terrain changes - Mission 6 rebuilded nuclear power plant - Mission 6 terrain changes - Mission 6 added crude oil on other side of the river - Mission 5 base and terrain overhaul to be more player friendly - Mission 5 laser turrets will now spawn after player arrive to base - Mission 4 base and terrain overhaul to be more player friendly - Mission 4 fusion reactor changed to fissure - Mission 4 terrain blockage to prevent player get early to centrifuges - Mission 3 base and terrain overhaul to be more player friendly - Mission 3 logistic bots changed to construction bots - Mission 3 disabled point arrow on sentry drone - Mission 3 objectives no longer showing the time limit - Mission 2 base and terrain overhaul - Mission 1 base and terrain overhaul to be more player friendly Notes: - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.3.5 Date: 2023.05.11 Changes: - Attention. Do not update the mod before you finish your current mission - Migration update, if you have still problem with burner inserters - Fixed an duplicated locales in Mission 10 - Small language fix in EN version for Mission 5 Notes: - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.3.4 Date: 2023.05.08 Changes: - Attention. Do not update the mod before you finish your current mission - In Mission 6 added small iron and copper deposits on your side of the base (go south to find them) - In Mission 6 improved terrain - In Mission 6 added more tresure chests - In Mission 6 fixed an issue with missing fuel in enemy burner inserter in the north-east base - In Mission 7 fixed an issue with missing fuel in enemy burner inserter at coal outpost in the mountains - In Mission 7 improved terrain in the Sanctuary area Notes: - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.3.3 Date: 2023.05.01 Changes: - Attention. Do not update the mod before you finish your current mission - Fixed an issue that burner inserterters doesnt work (note, let me know if you find any) Notes: - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.3.2 Date: 2023.04.17 Changes: - Attention. Do not update the mod before you finish your current mission - Improved game reload script - Updated RU translation (special thanks to Shadow_man) - Mission 5 and 8 KO translation fixes (special thanks to E.V.Adler) - Mission 10 wrong scenario map returned to original Notes: - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.3.1 Date: 2023.04.09 Changes: - Note. Do not update the mod before you finish your current mission - Improved difficulty level system - In Mission 3 you will no longer loose the mission after reaching the 5 hour timer - In Mission 3 there will be huge spawn of enemy biters after reaching the 5 hour timer - In Mission 3 if the nuke power plant is destroyed or you die, you will still loose the game - In Mission 3 if you have objective Destroy Turbines after reaching the 5 hour timer it will nothing happend - In Mission 4 objective Destroy Centrifuges is now shown on the map - In Mission 6 greatly improved terrain - In Mission 6 added new structures nearby nuclear plant - In Mission 6 added more defences on both sides of the river - In Mission 6 added small ammo production nearby the mining area for easier access ammonition for gun turrets - In Mission 6 objective Relcoate red chest is increased number from 2 to 8 - In Mission 6 objective Build labs decreased number to 4 and you will no longer get a negative value if you deconstruct the existing lab - In Mission 6 decreased starting evolution factor on normal difficulty from 30 to 25 - In Mission 6 increased number of items in logistic storage chest - In Mission 6 added tutorial for using logistic system, this will not show on Hard difficulty - In Mission 7 you will no logner loose the combine iron/copper mine in sand area near the Docks, if you playing too long - In Mission 8 reduced research factor on normal difficulty from 2 to 1.2 - Added special script which should prevent unexpected loading of free world level, please let me now if you find any other issue Notes: - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.3.0 Date: 2023.03.19 Changes: - New difficulty level system added - New difficulty description added to all missions (EN only) - Mission 1 polished terrain - Mission 5 changed ressearch objectives from laser, tank, exp. rocketry to land mines and rocketry - Mission 5 polished terrain - Mission 6 polished terrain Notes: - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.2.9 Date: 2022.08.6 Changes: - Mission 9 is now avaiable - Mission 9 fixed missing research for personal roboport - Mission 8 fixed missing research for personal roboport Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.2.8 Date: 2022.07.29 Changes: - Mission 9 is now avaiable - Implemented migrations, this should help with problem of loading new levels between versions Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.2.7 Date: 2022.07.24 Changes: - Mission 9 is now avaiable - In mission 4 fixed an issue with slow ore loading inserters in the military base - In mission 4 fixed an issue with possible minable objects in the military base - In mission 6 fixed an issue with objective translation (relocate passive prover chests) in RU - In mission 6 added more passive provider chests on the map - In mission 6 added one more logistic storage chest to your inventory from start - In mission 6 improved terrain and decals Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.2.6 Date: 2022.07.23 Changes: - Mission 9 is now avaiable - Added es-ES language (only first 5 missions, special thanks to Chan-pu) - Improved tranlsation of RU language (special thanks to Shadow_Man) - In mission (10) fixed languages issues - In mission 9 fixed an issue with power in enemy main base - In mission 9 fixed an issue with transport belts in enemy main base - In mission 9 added 2 more spidetrons in enemy main base - In mission 9 reduced number of construction bots in spidetron located in Northeastern base - In mission 9 slightly changed a position of some enemy spidertrons - In mission 9 improved terrain in enemy base - In mission 5 improved terrain and decals - In mission 5 all enemy labs start working after completing advanced weapons research objective - In mission 5 enemy research of artillery range will take more time - In mission 5 reduced number of enemy turrets and nests defending the enemy labs Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.2.5 Date: 2022.07.17 Changes: - Mission 9 is now avaiable - In mission 9 added zh-CN language (thx to plexpt) - In mission 9 added more enemy artillery turrets in their main base - In mission 9 added more roboports in enemy main base - In mission 9 artillery wagons are no longer minebale in optional objective to capture them - In mission 9 reduced number of artillery ammunition in tresure chests - In mission 9 northeastern spidertron on enemy main base reduced ammunition of rockets, but still carry 2 nukes - In mission 9 improved terrain decals - In mission 5 fixed small grammar mistakes in EN language Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.2.4 Date: 2022.07.07 Changes: - Mission 9 is now avaiable - In mission 9 added KO language (thx to E.V.Adler) - In mission 9 fixed an issue when objective building the silo with robots doesnt count - In mission 9 added ping possitions of some objectvies which are shown now on minimap - In mission 9 fixed an issue witn unexpected error during cinematic scenes - In mission 8 fixed an issue when objective building the accumulators with robots doesnt count - In mission 7 fixed font issue in RU language - In mission 7 changed character names in RU to be more lore friendly - In mission 7 fixed small grammar and font mistakes in CZ language - In mission 4 fixed small grammar mistakes in EN language - Fixed an issue with cinematic scenes which can cause you an unexpected error if you using cheats - Fixed an issue where player in rare cases could die during the cinematic scenes because he wasnt invincible - Rampart mod is now in conflict - Krastorio2 mod is now in conflict - Space Exploration mod is now in conflict - Bobs libraries is now in conflict - Updated construction bots mod is now in conflict, otherwise this mod will steal your supplies and support enemies Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.2.3 Date: 2022.07.04 Changes: - Mission 9 is now avaiable - In mission 8 fixed incorrect evolution factor after bombartment (mission is easier now) - In mission 9 added RU language (thx to Shadow_Man) - In mission 9 changed number of ammunition of enemy Spidertrons in southern and enemy main base - In mission 9 some minor terrain improvments - In mission 9 builded new track between enemy main base and southern fuel depo - In mission (10) fixed issue with bad mission number Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.2.2 Date: 2022.07.03 Changes: - Mission 9 is now avaiable, please leave me feedback on discord - In mission 1 fixed an issue with camera after you enter the car - In mission 1 added one friendly gun turret nearby the Outer Base mines - In mission 2 some minor terrain improvments and space port changes - In mission 7 the second pirate train will leave pirate outpost when player get access to second hijack objective - In mission 7 the second pirate train now holding additional loot - In mission 7 some minor terrain improvments - In mission 7 added tips and tricks connect train - In mission 8 changed camera interaction in cinematic scenes (you will not see difference) - In mission 8 fixed some camera issues - In mission 8 some minor terrain improvments - In mission 8 minor change in timing when engineer speaks - In mission 9 fixed issue with unfriendly crate on the south oil fields - In mission 9 fixed some grammar mistakes in EN locale - In mission 9 enemy expansion will now start after collecting all rockect control units Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.2.0 Date: 2022.06.12 Changes: - Mission 9 is now avaiable for beta testing - In mission 2 fixed issues with Hell's Gate trains - In mission 2 improved production on Hell's Gate facility - In mission 7 additional intel text description added - In mission 7 fixed power issues in allied base - In mission 7 allied base no longer target player drones - In mission 7 added more friendly gun towers near roboport in the harbour/depo - In mission 7 added secret production area near uranium mines - In mission 8 improved objective description in Triumph Station Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - Mission 9 beta testing - this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.1.7 Date: 2022.04.16 Changes: - Chinese language added to mission 8 (special thx to plexpt) - In mission 8 completely rebuilded Dune base (pictures on discord) - In mission 8 terrain changes Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - Mission 9 work in progress (design 95% completed, scripting 60% completed, story 45% completed) this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.1.6 Date: 2022.04.02 Changes: - German language added to all mission (special thx to Sirin) - Poland language updated in mission 8 (special thx to Ziomek24) - In mission 5 added more stone deposits - In mission 7 improved terrain - In mission 8 improved terrain - In mission 8 added some new structures in the Dune Base - In mission 8 terrain changes in the Dune Base - In mission 8 second invetory objective reduced number of stack insterters from 100 to 50 Bugfix: - Fixed missing research electric-energy-distribution-2 in missions 5,6,7,8 Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - Mission 9 work in progress (design 95% completed, scripting 60% completed, story 45% completed) this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.1.5 Date: 2022.03.23 Bugfix: - Fixed mission 8 KO language Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - Language DE outdated - Mission 9 work in progress (design 95% completed, scripting 60% completed, story 45% completed) this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.1.4 Date: 2022.03.14 Changes: - In mission 8 added FR language (special thx to Teneombre) - In mission 8 added 2 furnaces for stone in Triumph Station - Added Post Ending Tittles to Last Mission (Mission 9) - In mission 7 minor terrain changes Bugfix: - In some missions fixed EN text typhos Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - All new missions are not translated in language DE - Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.1.3 Date: 2022.03.06 Changes: - In mission 8 added Korean language (special thx to x2605 and E.V.Adler) - In mission 8 removed beta test story lines - In mission 8 increased difficulty when you reach Triumph Base - In mission 8 enabled evolution when you reach Triumph Base - In mission 8 enabled biter expansion when you reach Dune Base - In mission 8 terrain changes - In mission 8 drastically reduced ressources in Crystal Peak and Triumph Base - In mission 8 removed some crude oil deposits in Crystal Peak and Triumph Base - In mission 8 changed items to gather in second inventory objective - In mission 8 added labs in Dune Base - In mission 8 additional new tresure chests with more science packs - In mission 8 when you reach Triumph Base uranium proccesing will be researched - In mission 8 when you reach Triumph Base nuke power will be researched - In mission 7 increased HP of your inicial car from 220 to 250 - In mission 7 increased HP of the last barricade (gate) from 105 to 108 in the first train chase - In mission 7 added story about the railway system (why you cannot destroy it) to be more immersive - In mission 7 added story exception for deconstruction of the railway for Riverside - In mission 7 rebuilded allied artilery provider chests to properly run the final objective script Bugfix: - In mission 8 terrain fixes - In some missions fixed EN text typhos - In mission 6 removed small (fake) coal deposit near the power plant Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - All new missions are not translated in language DE - Mission 8 is translated only in EN, CZ, SK, RU - Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.1.2 Date: 2022.03.02 Changes: - WARNING. MISSION 8 IS IN BETA TESTING, YOU CAN EXPERIENCE BUGS - Reduced again difficulty of mission 8 - In mission 8 terrain a resources changes - In mission 8 added many tresure chests - In mission 8 tips and trick about discharge defence - In mission 8 increased number of bots in spidertron inventory - In mission 8 reduced number of nests around first base - In mission 8 added RU language (thx Shadow_man) Bugfix: - Some sentence fixes Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - All new missions are not translated in language DE - Mission 8 is translated only in EN, CZ, SK, RU - Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.1.1 Date: 2022.02.27 Changes: - WARNING. MISSION 8 IS IN BETA TESTING, YOU CAN EXPERIENCE BUGS - Reduced difficulty of mission 8 - In mission 8 changed the way how to evolving biters - In mission 8 plastic ressearch is completed from the start - In mission 8 sulfur ressearch is completed from the start - In mission 8 terrain a resources changes - In mission 8 added some tresure chests Bugfix: - Just hotfix in changelog Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - All new missions are not translated in language DE - Mission 8 is translated only in EN, CZ, SK - Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.1.0 Date: 2022.02.27 Changes: - New mission 8 - WARNING. MISSION 8 IS IN BETA TESTING, YOU CAN EXPERIENCE BUGS Bugfix: - local RU fixes (special thanks to Shadow_man) Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - All new missions are not translated in language DE - Mission 8 is translated only in EN, CZ, SK - Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.0.8 Date: 2022.02.23 Bugfix: - local KO fixes (special thanks to x2605) Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - Mission 8 work in progress (design 95% completed, scripting 90% completed, story 85% completed) - Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - All new missions are not translated in language DE - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.0.7 Date: 2022.02.20 Changes: - Added Korean language (special thanks to x2605) - In mission 7 terrain changes Bugfix: - In mission 7 fixed script with spawning ground - In mission 3 local zh-CN fixes (special thanks to plexpt) Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - Mission 8 work in progress (design 95% completed, scripting 79% completed, story 80% completed) - Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - All new missions are not translated in language DE - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.0.6 Date: 2022.02.20 Changes: - Added Chinese 简体中文 language (special thanks to plexpt) - Reduced pictures MB weight (mod pack is now smaller on disc userage) - In mission 4 additional terrain changes - In mission 6 additional terrain and ressources changes - In mission 6 added small pirate outposts - In mission 7 reduced HP of the car from 260 to 220 - In mission 7 when you get "waiting objective", more biters should spawn around you - In mission 7 now whole map is separated from 2 to 3 parts, last part will unlock after you finish objective "secure 3 mines" - In mission 7 terrain and small railway changes Bugfix: - In mission 6 fixed enemy base where production does not work properly - In mission 7 local RU font fixes (special thanks to Shadow_man) - In mission 7 fixed issue with Stillwater cinematic, where text buble was displayed to late Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - Mission 8 work in progress (design 95% completed, scripting 79% completed, story 80% completed) - Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - All new missions are not translated in language DE - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.0.5 Date: 2022.02.07 Changes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - ... - In mission 6 minor terrain changes Bugfix: - In mission 7 fixed a railway cross in the Riverside - In mission 6 fixed an issue, if enemy roboports are destroyed, you can lose the game Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - Mission 8 work in progress (design 95% completed, scripting 79% completed, story 70% completed) - Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - All new missions are not translated in language DE - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.0.4 Date: 2022.02.06 Changes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - ... - In mission 5 changed some neutral forces to player forces - In mission 6 added more items to the tresure chests - In mission 6 changed red chest to capsule chest - In mission 6 changed description of some objectives - In mission 6 improved terrain - In mission 7 added some ammunition to sentry turrets in Riverside, Southpass, Desert and Crater - In mission 7 added some ammunition to player from the start - In mission 7 railway in Riverside base is destructable and minable - In mission 7 in allied base are now unfriendly laser towers which can destroy the player robots, do not try to build or steal things there - In mission 7 added notification about continuing of resupply the allied base by artilery shells - Updated RU translation (specal thanks to Shadow_man) Bugfix: - In mission 7 fixed issue in last objective, where you must put to friendly passive provider chest more artillery shells - In mission 6 fixed an issue, where you getting bad objective description, when you building labs - In mission 6 fixed an issue, if you destroyed radars before objective, you will not win Notes: - Big_Brother mod is in conflict. Some missions do not work, if you have it - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - Mission 8 work in progress (design 95% completed, scripting 79% completed, story 70% completed) - Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - All new missions are not translated in language DE - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.0.3 Date: 2022.01.22 Changes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - ... - In mission 2 some terrain improvments - In mission 6 changed objective "build 100 transport belts" to "Relocate 2 passive provider chests" - In mission 7 changed possition of some biter nests - In mission 7 some enemy bases begin active sooner Bugfix: - Fixed issue, where bitter can attack on non-active player bases in mission 7 - Buidling with construction bots in objectives in mission 6 is counted now - Fixed discord link Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instruction on mod portal. - Mission 8 work in progress (design 95% completed, scripting 79% completed, story 70% completed) - Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - All new missions are not translated in language DE - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.0.2 Date: 2022.01.18 Changes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instructions on mod portal. - ... - New menu image - Some changes in text coloring Bugfix: - Hotfix for RU, PL, CZ, SK languages issues - Hotfix for error in CZ/SK version in mission 6 Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instructions on mod portal. - Mission 8 work in progress (design 95% completed, scripting 79% completed, story 70% completed) - Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - All new missions are not translated in language DE - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.0.1 Date: 2022.01.17 Changes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instructions on mod portal. - ... - Added languages RU and PL to Mission 6 and 7 (special thanks to Shadow_Man and Ziomek24) - In mission 6 improved some objectives and added new messages from engineer Bugfix: - Fixed critical issue in Mission 6, that can makes impossible to complete the mission Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instructions on mod portal. - Mission 8 work in progress (design 95% completed, scripting 79% completed, story 70% completed) - Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - All new missions are not translated in language DE - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 2.0.0 Date: 2022.01.15 Changes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instructions on mod portal. - ... - New Mission 6 - New Mission 7 - ... - Mission 1 is now more simplified, you can finish it much faster - In mission 1 added new terrain changes - In mission 1 added more base structures - In mission 1 you can find more tresure chests - In mission 1 improved intro description - Mission 2 is now more simplified, you can finish it much faster - In mission 2 added new terrain changes - In mission 2 added more forgotten structures, you can now claim them - In mission 2 improved intro description - In mission 3 reduced difficulty of the biters - In mission 3 improved intro description - In mission 4 improved intro description - In mission 4 added warnings about new weapon types avaiable to construct - In mission 4 is increased time in obective "return to base" from 2 minutes to 3 minutes - In mission 5 improved intro description - In mission 5 post ending objective removed - In mission 5 when you finish the game, you will continue to mission 6 (works only on files from this version) - In mission 5 regenerated map to reduce the memory capacity, it will now load faster - In mission 5 middle enemy base is now more fortified - In mission 5 added more enemy labs - In mission 5 enemy can research level 2 artillery range Bugfix: - Repaired concretes in mission 1, 2, 3 and 5 where you could eventualy die during deconstruction - In mission 4 wave defence is now correctly timed (it's even harder now) - In mission 4 fixed problem with slow ressearch - In mission 5 fixed some wrong builds in enemy bases Notes: - WARNING. If you finished mission 5 in version 1.1.4, it probably did not unlock the next mission 6. To repair this issue please follow instructions on mod portal. - Mission 8 work in progress (design 95% completed, scripting 79% completed, story 70% completed) - Mission 9 work in progress (design 95% completed, scripting 40% completed, story 45% completed) this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 15% completed) - In all new missions are not translations yet in these languages DE, RU, PL - Problem with incorrect showing the missions in NEW GAME menu (Guess I will never fix it)
Version: 1.1.4 Date: 2021.10.31 Changes: - Added language PL (special thanks to Ziomek24) - Languages DE and RU updated Notes: - Problem with incorrect showing the missions in NEW GAME menu - Mission 6 work in progress (design 95% completed, scripting 75% completed, story 35% completed) - Mission 7 work in progress (design 10% completed, scripting 0% completed, story 5% completed) - Mission 8 work in progress (design 50% completed, scripting 5% completed, story 10% completed) - Mission 9 work in progress (design 95% completed, scripting 40% completed, story 25% completed) this is masterpiece - Mission10 work in progress (design 70% completed, scripting 10% completed, story 10% completed)
Version: 1.1.3 Date: 2021.10.23 Changes: - Improved resources in all missions - Improved terrain in all missions - Added "Mission objective" in all missions intro screens - In mission 1 added more secret crates - In mission 3 added more secret crates (and another small base somewhere) - In mission 5 changed objective "research utility science pack" to "Research rocketry, tank and laser" - In mission 5 added optional obective "research atomic bomb" - In mission 5 added gates in Lost Point base - In mission 5 changed power poles in Lost Point base - Removed Jetpack from !depentencies (still I don't recoment to use it in my mod) Bugfix: - In mission 5 repaired electricity problem with some enemy laser turrets and mining drills - In mission 5 added ammo missing in sentry gun turrets Notes: - Problem with incorrect showing the missions in NEW GAME menu - Languages DE and RU need to be updated - Mission 6 work in progress (design 95% completed, scripting 75% completed, story 30% completed) - Mission 7 work in progress (design 10% completed, scripting 0% completed, story 5% completed) - Mission 8 work in progress (design 10% completed, scripting 0% completed, story 5% completed) - Mission 9 work in progress (design 90% completed, scripting 10% completed, story 15% completed) this is masterpiece - Mission10 work in progress (design 60% completed, scripting 5% completed, story 5% completed)
Version: 1.1.2 Date: 2021.10.03 Changes: - Added German Language (special thanks to unfunf22 aka hokinator22) - Updated Russian Language (special thanks to Shadow_Man) Bugfix: - Changelog fixed in the game mod list Notes: - Problem with incorrect showing the missions in NEW GAME menu
Version: 1.1.1 Date: 2021.10.02 Bugfix: - Just hotfix with missing objective in mission 3 Notes: - Problem with incorrect showing the missions in NEW GAME menu
Version: 1.1.0 Date: 2021.10.02 Changes: - Added new intro description screen, when you load missions (You will get more about the story and you'll get helpful intel(still work in progress)) - Added option to count spitter spawners as a kill in objectives "kill the bitter nests" in mission 1 - In mission 1 objective "build chemical plant" changed value from 4 to 1 (it was pointless to build more) - In mission 1 you cannot build chemical plant until you finish objective "box of 20 grenades" - In mission 1 you cannot research automated railway transportation until you finish objective "build chemical plant" - In mission 1 you cannot research tank until you finish objective "build 2 rail stops" - In mission 1 added objective "Place tank on the ground" - In mission 1 added optional objective "Roadkill the nests by tank" - In mission 1 removed some items from the chests - Added option to count evolved bitters and spitters as a kill in objectives "kill 50/200 bitters" in mission 2 (Note: this objective will be changed in future updates) - In mission 2 you cannot research laser turret until you finish objective "build 10 pumpjacks" - In mission 2 objective "have solid fuel in invetory" increased value from 150 to 250 (Note: this objective will be changed in future updates (r-chst)) - In mission 2 laser upgrades removed from tech tree - In mission 2 rocetry removed from tech tree - In mission 3 added more biter nests - In mission 3 improved terrain - In mission 3 added some items to the chests - In mission 3 changed some values of friendly buildings (now the biters should attack them too sometimes) - In mission 3 optional objective "find outpost..." will show before objective "destroy blockade..." - In mission 4 biters attack more often to player - In mission 4 everytime when you destroy the pirate asembly machines, you will now get access to construct some weapons in your invetory (shotguns, machine-guns, grenades...) - In mission 5 new tech available, atomic bomb Bugfix: - In mission 2 fixed some belts in the space port - In mission 5 gun turrets are now counted in objective screen - Some text changes in every mission Incompatible: - Bottleneck, can crash the game in mission 4 (thx to tim519 for report) - Spidertron Start, can crash the game when you start (thx to CaptainSlide for report) - Jetpack, breaking the game (what I can say, this is fly cheat (thx to CaptainSlide for report)) - Tiny Start, can crash the game in mission 5 (thx to CaptainSlide for report) Notes: - Problem with incorrect showing the missions in NEW GAME menu - Update RU language is required - Mission 6 work in progress (design 95% completed, scripting 70% completed, story 20% completed) - Mission 7 work in progress (design 10% completed, scripting 0% completed, story 5% completed) - Mission 8 work in progress (design 0% completed, scripting 0% completed, story 0% completed) - Mission 9 work in progress (design 10% completed, scripting 0% completed, story 5% completed) - Mission10 work in progress (design 60% completed, scripting 5% completed, story 5% completed)
Version: 1.0.9 Date: 2021.09.20 Changes: - Added optional objective in mission 3 (find supply outpost) - Some terrain changes in mission 1 - Some terrain changes in mission 4 - In mission 4 enemy assembly machines can be seen on the map now Bugfix: - Some grammar correction in EN version Notes: - Problem with incorrect showing the missions in NEW GAME menu
Version: 1.0.8 Date: 2021.09.18 Changes: - Some minor changes in mission 5 (relocating nests) Bugfix: - fixed problem in mission 1 when your car was destroyed before completing pipeline objective, game could crash (special thanks to Shadow_Man) Notes: - Problem with incorrect showing the missions in NEW GAME menu
Version: 1.0.7 Date: 2021.09.18 Changes: - Added RU Language (special thanks to Shadow_Man) - In mission 4 changed third pirate base to prevent scavenge some valuable resources (yes, I make it harder for you now) - In mission 4 added enemy sentry in destroyed warehouse - In mission 4 added optional objective (hijack tank) - In mission 4 is final defence a little bit harder - Some terrain modification in mission 4 - Some terrain modification in mission 5 - Improved resources for mission 5 - New objective in mission 5 to make the level longer (I promised 20h of gameplay, not 10-15) :-) Bugfix: - In mission 4 changed some parameters, when you enter the train to complete objective faster - Fixed some missing nests in mission 4 - In mission 4 you cannot anymore destroy centrifuges before you finish previous objectives - In mission 5 you cannot destroy the artilleries, until completing the utility-science objective - In mission 5 added ammo to one forgotten enemy turret (spceial thanks to SirJMO) - Tips & Tricks keybinds are not hardcoded anymore (special thanks to Bilka) Notes: - Problem with incorrect showing the missions in NEW GAME menu
Version: 1.0.6 Date: 2021.09.15 Changes: - Added counting in objectives for mission 1, 2 and 3 - Added new objective in mission 1 (connect the pipeline to the base) - Added new objective in mission 2 (build laser turret, produce solid fuel) - Added damaged base in mission 3 (you must find it first) - Improved tech-tree for mission 3 to be more player friendly - Improved resources for mission 2 and 3 - Increased time to finish the mission 3 - from 4 hours to 5 hours - You can now pack spawned cars to your inventory in missions 2 and 3, also in mission 1 after you finish second objective Bugfix: - In mission 3, if you destroy steam turbines before enemy laser turrets, you will never finish the mission - This is now fixed - In mission 1, if you destroy the car before completing the first objective, you will loose the game Notes: - Problem with incorrect showing the missions in NEW GAME menu - In mission 4, if you destroy centrifuges before enemy assemblers, you will never finish the mission - I'm preparing fix - Next update in sunday
Version: 1.0.5 Date: 2021.09.14 Changes: - Added tech tree queue to all missions - Switched player's laser-turrets to gun-turrets on starting base in mission 3 - You can now pack spawned cars to your inventory in missions 2 and 3 Bugfix: - Grammar correction in EN version (members of pirate faction are from space :D ) - Updated map on mission 2 to be more player friendly (mostly terrain details) Notes: - Problem with incorrect showing the missions in NEW GAME menu - In mission 3, if you destroy steam turbines before enemy laser turrets, you will never finish the mission - I'm preparing fix - In mission 4, if you destroy centrifuges before enemy assemblers, you will never finish the mission - I'm preparing fix - I'm preparing some changes to final objectives in mission 2
Version: 1.0.4 Date: 2021.09.12 Changes: - New small logo - Completely rebuilded the starting base in Mission 1 to be more player friendly for building - Reduced or changed number of items in the chests in Mission 1 - Added CZ language for SK version (because they are similar) Bugfix: - Grammar correction in names and objectives in EN version Notes: - Problem with incorrect showing the missions in NEW GAME menu - Please, contact me on the mod portal, if you find any bugs
Version: 1.0.3 Date: 2021.09.10 Bugfix: - Fixed the problem with mod instalation - Fixed a minor grammar mistakes in EN version Notes: - Problem with incorrect showing the missions in NEW GAME menu - Please, contact me on the mod portal, if you find any bugs
Version: 1.0.0 Date: 2021.09.08 Notes: - First release test - Please, contact me on the mod portal, if you find any bugs