Solar System Science (Endgame Expansion)


In this new major endgame expansion, you'll have to build complex production chains on every planet. Build an interplanetary logistics empire and master the unique mechanics of each planet in order to craft the Solar System Science pack and win the game !

Overhaul
3 days ago
2.0 - 2.1
742
Factorio: Space Age Icon Space Age Mod
Planets Logistics Fluids Manufacturing

b [FIXED] Crash after latest update

a month ago

This mod is suddenly giving a boiler heat error on startup

Failed to load mods: Error while loading entity prototype "sssp-heat-increaser" (boiler): FluidBox minimum_temperature and maximum_temperature have been removed. Similar properties have been added to most machine prototypes.

At ROOT.boiler.sssp-heat-increaser.fluid_box
Modifications: Solar System Science (Endgame Expansion) › Planetaris: dyes › Maraxsis › Panglia


seems a recent basegame update may have removed a prototype
Love this mod, so hope it gets fixed soon : )

a month ago

Hi,
Thanks for the report.

Indeed that's a breaking change in the game's API. I need to change the temperatures of the boilers.
But I'll also look more closely if it help in anyway for the other fluid problem I have.

I don't have a lot of time, so it might not be in the few next days sorry...

But that's why it's still experimental versions, cause this type of breaking changes happend.

Until I fix it, you can still play with 2.1.21 ;)

10 days ago

Fixed in 2.6.0 :)

10 days ago

I’m glad to hear you like the mod.

If you feel like it, could you give me a bit of feedback on what you think of it? What do you like, what do you like less, what surprised you (if anything), what did you find interesting, or anything else ?

If any other players reading this would like to give feedback too, you’re welcome to do so !
(Either here or on the Discord channel)

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