Ship Age


Ever wanted your platforms to actually be stations and for ships to dock on them? Well this is the mod for you then.

Content
15 days ago
2.1
93
Transportation Logistics Logistic network Circuit network
Owner:
PigStyle
Source:
N/A
Homepage:
N/A
License:
GNU GPLv3
Created:
a month ago
Latest Version:
0.9.77 (15 days ago)
Factorio version:
2.1
Downloaded by:
93 users

[VERY MUCH ALPHA] (WILL HAVE BUGS)

Note:working on basement bathroom and bedroom, so only changes will be on reported bugs for a few weeks

Shipage turns Factorio's Space Age space platforms into something far more interesting: real, persistent stations and actual spaceships that fly between them.

In vanilla Space Age, a space platform is a single structure that slowly drifts between planets. Shipage lets you build a genuine ship on the stations — with its own control hub, flooring, thrusters, and docking ports — then take off from orbit and dock at any of your stations to trade, drop cargo, or pick up players. Your ships aren't just decorations; they're fully functional, automated logistics machines.

Build Real Spaceships:
Spaceship Flooring — a dedicated tile type that defines your ship's structure. Thrusters can only be placed on it, so your ships look and behave like real vessels.
Control Hub — the command center of your ship, with an integrated cockpit car you can actually ride.
Docking Ports — place them on your ship and your stations to enable automated docking.
Ship Scanning — the mod automatically maps your ship's layout, so it knows exactly what to take with it when it flies.

Fly Between Stations:
Takeoff & Docking — launch your ship out of orbit and dock it at any of your stations. Ships clone themselves out to orbit and back to stations, carrying their entire structure with them.
Persistent Stations — your space platforms become real stations, one per planet, that ships can repeatedly dock at.
Convert Ships to Stations — turn a ship into a station.

Full Automation:
Automated Schedules — set up routes with wait conditions based on time, item counts, or circuit signals. Your ships will fly themselves between stations.
Circuit Network Integration — wire up your docking ports and control hubs to the circuit network for complex, signal-driven automation.
Docking Automation — ships can automatically find and dock at open ports, waiting when a port is occupied.

Logistics & Drops:
Player Drops — equip the Spaceship Armor and drop yourself to a planet in a cargo pod.
Cargo Drops — send items down to planets from orbit, with configurable resource costs (rocket fuel, processing units, low-density structures)(no cost right now for testing) and safety blacklists(still in the works).
No-Bot Auto-Build — place ghosts on your ship and the mod constructs them without construction robots, complete with build animations.

Requirements:
Factorio 2.x with the Space Age expansion

Whether you want a single automated cargo hauler, a fleet of ships running scheduled routes between your planets, or just a cooler way to build and fly spaceships, Shipage gives you the tools to make space logistics feel like a real transportation network.

Obviously, huge inspiration from SE.
Call-outs:
-Puke(Taught me how to do a decent looking gui)
-PennyJim(lots of assist in the factorio discord)
-stringweasel(lots of assist in the factorio discord)
-Thremtopod(lots of assist in the factorio discord)
-justarandomgeek(lots of assist in the factorio discord, and his vs code pluggin)

AI was used to assist on this. Heavily leaned on for optimizations, auditing and a large amount of comment/change log work.