Schall Remains & Pickup

Inventory items and grid equipment inside destroyed containers, like chests, vehicles (cars, tanks), will now spill over ground, instead of simply vanish. Adds a hotkey to pick items on ground with adjustable pickup radius. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

a month ago
0.16 - 0.18


Remains Placement

There are three containers (two steel chests and one light tank MK2). All the inventory items and grid equipment will remain on the ground after destruction.

Before destructions...

There are two settings for the remains placement.
First is about the distributions, which are based on several mathematical formula.
Second is about the size of each placement. "By Stack" option will place stack-by-stack, so less computation and faster. "Each Item" option will place each individual items separately, so much better looks but can potentially take long update time if large containers (e.g., Angel's Warehouses) are destroyed.

Below are the aftermath, under different remains placement settings.

  • Centre

  • Uniform (Square), by Stack

  • Uniform (Square), each Item

  • Uniform (Circular), by Stack

  • Uniform (Circular), each Item

  • Inward, by Stack

  • Inward, each Item

  • Outward, by Stack

  • Outward, each Item

  • Gaussian, by Stack

  • Gaussian, each Item