Schall Remains & Pickup


Inventory items and grid equipment inside destroyed containers, like chests, vehicles (cars, tanks), will now spill over ground, instead of simply vanish. Adds a hotkey to pick items on ground with adjustable pickup radius. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Français)

Utilities
4 days ago
0.16 - 2.0
5.17K
Enemies Storage

b [Responded] Modules disappearing from entities

3 years ago

Whenever an entity is destroyed - assembler for example - the modules in the ghost are not there.
The modules are dropped on the ground, but none are in the ghost-entity

3 years ago

The problem is the inventories definition in Factorio API is somewhat inconsistent, I do not know to specify not to clear items from the module inventory only. (For example, querying some other inventories will still point to the module inventory. Such behaviour is also different for different entity types.)
So in order to avoid inconsistencies (items from some inventories not remained), I do not want to apply any inventory exclusions here.

You may either disable "Remain inventories items" option, or make the concerned assemblers into "Exclude container" option. Either way, the modules will get destroyed alongside with the assembler, then they will stay in the ghost-entity.

3 years ago

request for a checkbox to disable assemblier type entites to make it not tedious to find and list every different type of assembler in the setting field.

New response