Maybe a little more details into krastorio issues which i have also encountered:
Basic Situation:
Krastorio adds various intermediate resource ( titan, tantalum, sand etc) and changes some vanilla recipes to use the more difficult materials to produce better yields (with the cost of an additional processing step). There can be multiple recipes with different ingredients/cost for the same item crafted in the same machine.
Also Krastorio adds a fluid "matter" used to convert between resource types for a very high energy cost. (Item --(energy)> Matter-fluid --(energy)> Item)
I have encountered three different types of issues with the interaction of your mod and krastorio:
- the plants "matter-assembler" (Ingame: Matter fabrication plant) or "k-quantum-computer" (Quantum computer) have most recipes previosly availiable for that machine disappear
- for the plant "k-advanced-furnace" ("Advanced Furnace") the different recipes for the creation of iron plates (directly from iron ore, or from processed iron ore) are scaled differently breaking the game balance for these recipes
- the krastorio changes to the ingredients of some recipes (by replacing the recipe with its own version(s) ) are reverted by the mod ( example: vanilla rocket fuel, low density parts)
Please excuse the very superficial bug report for now, but as i would expect rather complex debugging it might be the fastest way if you added creative mod, krastorio and the scaling to a blank map and crosscheck the starting points i have provided with your implementation based on a simple save. If there is anything i can do to proviode more details please specify what you need.
tech stuff: i have enabled the recipes for the top tier of krastorio machines using brute force without trying to pattern-match using "k-advanced-chemical-plant,advanced-assembler,k-quantum-computer,k-filtration-plant,k-advanced-furnace,matter-assembler"