Just released updates 0.17.4 / 0.18.4 / 1.0.2 / 1.1.2. Should have solved the surface filters and zoom to train bugs.
I tested them with Factorissimo2, but it should work similar for other multi-surface mods.
And if I may some wishes:
- would be possible to control that train? Like hop in and drive it?
Have thought about this some time ago. But traffic jams can mostly be solved by "temporary station" feature, introduced in 0.17.0. The only remaining uses (by me) of manual control of trains are for initial placement or combat (in armoured trains), where player character is already on site anyway.
Therefore, I find this will not be that useful.
Another worry is that users may abuse this feature, especially for some multi-surface mods. As an immediate idea pops in my mind with Factorissimo2: Placing a train in each surface allows me to instantly see and manipulate things around. Guess users may abuse it even further with multi-"planet" mods.
- go to next scheduled station, aka.: skip to next?
Can already be done in Schedule GUI, highlight the desired station and click the big right arrow button labelled "Go to the station".
Can also be done with vanilla train GUI (either by direct click on train, or accessed by Schedule GUI button "Edit schedule".
Unless you are asking for an extra button on the main "Railway Controller" GUI... But any real need to batch skip stations for multiple trains? I prefer to keep the main GUI clean, than to add such rarely used buttons to each entry row.