Thank you! I have added information about your mod, and update the FAQ recipe table too.
I have a technical question though.
From what I read from your code, you have used shorter time mutlipliers (0.5 or 0.75), and relatively lower emissions multipliers.
A/ Firstly, time multiplier of 0.5 are suggesting that they use only half the heat to boil them from room temperature. I do not have molar heat capacity and heat of vaporization of plutonium from scientific source, so I cannot say your values are correct or not. English Wiki pages (U and Pu) values are suggesting they are surprising very close. I used a formula:
Total energy = Heat of fusion + Molar heat capacity × Temperature difference + Heat of vaporization
For Uranium, E_U = 9.14 + 27.665/1000 × (4404-293) + 417.1 = 540 kJ/mol
For Plutonium, E_Pu = 2.82 + 35.5/1000 × (3505-293) + 333.5 = 450 kJ/mol
So it is correct that Plutonium uses less energy than Uranium, but the ratio is 0.83, not so extremely low as 0.5.
Maybe if you have better source for values and formula. I could be wrong though.
B/ The overall amount of pollution released is scaled with Time multiplier × Emissions multiplier
. My general impression (could be wrong though) is plutonium is much more radioactive and toxic than uranium. Your values are rather low, especially when compared to my uranium-239 and used-up-uranium-fuel-cell... So are plutonium actually less radioactive and less toxic than uranium?
Please consider revising the values. Let me know if my above analysis are wrong.
PS1:
I have just released Schall Radioactive Waste 0.17.3 / 0.18.3 / 1.0.1 / 1.1.1. Now allows adding "radioactive contamination effects" to nuclear projectiles. You may apply such effects to your plutonium projectiles as well.
I have added relevant instructions in FAQ, so please see if you are interested to add such support.
PS2:
Because of PS1 and testing with it, I have found a bug in your Plutonium Energy code.
Your line 36:
sc_plutonium_aa_sh.projectile = 'Schall-plutonium-atomic-artillery-projectile'
is doing nothing, because it has a wrong path. (You can look into my ammo.lua
for verification. Vanilla ammo also has such path.)
The correct line should be:
sc_plutonium_aa_sh.ammo_type.action.action_delivery.projectile = 'Schall-plutonium-atomic-artillery-projectile'
Your other ammo (lines 11, 21) are likely suffering from the same problem too.
As a result of such bugs, your artillery shells simply are still using their original (uranium) projectiles.