Schall Radioactive Waste


Provides different ways to handle the nuclear wastes (e.g., U-238) that are often in excess stockpiles. Adds an incinerator, which is particularly useful for peaceful mode. Combat-addicted players can also use it to intentionally raise the pollution level (evolution factor) quickly! Adds radiological warfare (optional), which is the more “evil” way to make use of the waste. Includes dirty bomb, decontamination capsule. (Locale: English, Deutsch, 正體中文, Português Brasileiro)

Content
3 years ago
0.17 - 1.1
5.78K
Combat Storage

Changelog

Version: 1.1.1
Date: 2021.07.15
  Features:
    - Options on radioactive atomic bomb enable.  (Default: On.)
  Modding:
    - Added a public function SchallRadioactiveWaste_add_radioactive_effects(), to add radioactive effects to a projectile prototype.
  Changes:
    - Adjusted prototypes to base game 1.1.0 standard.
    - Renamed settings for better mod compatibility.
  Optimisations:
    - Code refactoring.
Version: 1.0.1
Date: 2021.07.15
  Features:
    - Options on radioactive atomic bomb enable.  (Default: On.)
  Modding:
    - Added a public function SchallRadioactiveWaste_add_radioactive_effects(), to add radioactive effects to a projectile prototype.
  Changes:
    - Renamed settings for better mod compatibility.
  Optimisations:
    - Code refactoring.
    - Improved library code.
Version: 0.18.3
Date: 2021.07.15
  Features:
    - Options on radioactive atomic bomb enable.  (Default: On.)
  Modding:
    - Added a public function SchallRadioactiveWaste_add_radioactive_effects(), to add radioactive effects to a projectile prototype.
  Changes:
    - Renamed settings for better mod compatibility.
  Optimisations:
    - Code refactoring.
    - Improved library code.
Version: 0.17.3
Date: 2021.07.15
  Features:
    - Options on radioactive atomic bomb enable.  (Default: On.)
  Modding:
    - Added a public function SchallRadioactiveWaste_add_radioactive_effects(), to add radioactive effects to a projectile prototype.
  Changes:
    - Renamed settings for better mod compatibility.
  Optimisations:
    - Code refactoring.
    - Improved library code.
Version: 1.1.0
Date: 2020.12.07
  Features:
    - Updated to 1.1.
  Changes:
    - Adjusted prototypes to base game 1.1.0 standard.
    - Rewritten library code, to handle the more complicated 1.1.0 prototype definitions.
  Graphics:
    - Upgraded technology mipmap icons to size 256.
Version: 1.0.0
Date: 2020.08.24
  Features:
    - Updated to 1.0.
Version: 0.18.2
Date: 2020.08.24
  Optimisations:
    - Code refactoring.
    - Improved library code.
Version: 0.17.2
Date: 2020.08.24
  Optimisations:
    - Code refactoring.
    - Improved library code.
Version: 0.18.1
Date: 2020.08.14
  Graphics:
    - Animations and visualizations of radioactive waste incinerator are in proper scale.
  Optimisations:
    - Code refactoring.
Version: 0.17.1
Date: 2020.08.14
  Graphics:
    - Animations and visualizations of radioactive waste incinerator are in proper scale.
  Optimisations:
    - Code refactoring.
Version: 0.18.0
Date: 2020.05.14
  Features:
    - Introduced 1 new building: radioactive waste incinerator.
    - Vanilla uranium-238, uranium-235, and used up uranium fuel cell can be incinerated.  Further items can be added/allowed by public function calls.
    - Introduced 1 new rocket: dirty bomb.
    - Introduced 1 new capsule: decontamination capsule.
    - Colour of dirty bomb is matched with depleted uranium, when changed in "Schall Uranium Processing".
    - Options on base time of incineration.  (Default: 3 seconds.)
    - Options on base emissions of incineration.  (Default: 30 per minute.)
    - Options on radiological warfare enable.  (Default: On.)
    - Options on emissions of radioactive contamination.  (Default: 0.05 per second.)
  Modding:
    - Added a public function SchallRadioactiveWaste_add_incineration_recipe(), to add items allowed to be incinerated.
    - Added a public function SchallRadioactiveWaste_add_dirty_bomb_alternate_recipe(), to add items allowed as ingredient of dirty bomb.
  Locale:
    - English is available.
    - Other languages are available in separate mod "Schall Language Pack".
  License:
    - Using Bob's Copyright License.  Document included.
Version: 0.17.0
Date: 2020.05.14
  Info:
    - Almost identical to version 0.18.0, slightly modified to work with game 0.17.
  Features:
    - Introduced 1 new building: radioactive waste incinerator.
    - Vanilla uranium-238, uranium-235, and used up uranium fuel cell can be incinerated.  Further items can be added/allowed by public function calls.
    - Introduced 1 new rocket: dirty bomb.
    - Introduced 1 new capsule: decontamination capsule.
    - Colour of dirty bomb is matched with depleted uranium, when changed in "Schall Uranium Processing".
    - Options on base time of incineration.  (Default: 3 seconds.)
    - Options on base emissions of incineration.  (Default: 30 per minute.)
    - Options on radiological warfare enable.  (Default: On.)
    - Options on emissions of radioactive contamination.  (Default: 0.05 per second.)
  Modding:
    - Added a public function SchallRadioactiveWaste_add_incineration_recipe(), to add items allowed to be incinerated.
    - Added a public function SchallRadioactiveWaste_add_dirty_bomb_alternate_recipe(), to add items allowed as ingredient of dirty bomb.
  Locale:
    - English is available.
    - Other languages are available in separate mod "Schall Language Pack".
  License:
    - Using Bob's Copyright License.  Document included.