When the "Mining Result of Logistics Chests" tweak is enabled, mining a vanilla logistic chest (LC) looses little-to-nothing. In terms of iron ore used, a vanilla LC needs 45 to make while a steel chest uses 40. However, changing the result for a mod LC could be a lot worse. For example, a logistic warehouse "chest" from the popular Warehousing mod uses 1.1k iron ore to make and requires hours to craft (from raw).
I don't see a simple way of doing the same for mod LC. IIRC, you want very generic solutions that don't require you to peek around in other mods. Ideas: Give the user fair warnings. Add an option to only return steel chests if the mined entity is vanilla. (Or check to see if the mining results of any (vanilla or mod) LC is a vanilla LC, only replacing those results.) Or you could refuse to change the mining results of any mod LC to avoid users complaining.
Actually, now that I'm thinking of it, mods can change the ingredients of the vanilla LC. If they are made more expensive, you could get users complaining there too. You could check to see if the ingredients are normal before changing the mining results. And another option would be integration with your Uncraft mod to get all the ingredients back, though that seems contrary to the whole pint of the this tweak to simply one's inventory.
All-in-all, it seems the easiest option for you would be just to warn the user. If you want make some code changes, I'd be glad to test things. The pandemic has given me more free time (unfortunately).