Schall Machine Scaling


Adds scaled up versions in different sizes for various machines. Number of overtiers can be freely adjusted. Designed for megabases and gigabases, by reducing total number of entities (thus reduced save file size, improved UPS). Includes assembling machine 3, chemical plant, electric furnace, oil refinery, centrifuge, lab, boiler, steam engine, steam turbine, heat exchanger, nuclear reactor, storage tank. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
17 days ago
0.16 - 2.0
11.1K
Manufacturing Power Storage

i [Responded] Increase recipe cost option (Will not implement)

4 years ago

Hi, I'd really like if we could increase the recipe cost for these machines, depending on their tier (sort of like Tiers 32 mod).

I feel they are extremely cheap as is.

4 years ago

I have not really tested with Tiers 32. But looking from its screenshots, it seems to pack 32 entities/equipment into 1, and exactly cost 32 times of them.
This mod does the exact thing for packing 4 entities into 1, and exactly cost 4 times (plus level 3 modules in their slots). So it is not offering any advantages or disadvantages. For example, an assembling machine 3 (AM3) +1 is equivalent to 4 vanilla AM3, and it is costing exactly as 4 vanilla AM3 + level 3 modules in slots.

I am doing the same thing as in Tiers 32 (if what I interpreted from its screenshot is right), so I do not see why you feel it has the right recipe cost, while mine is too cheap.

4 years ago

I get that, but bigger machines can be scaled way up with more beacons (especially with small beacons, like there are in let's say Krastorio) and can be used with many loaders so there's no bottleneck.

Doesn't matter though, in the end I figured out how to edit the recipe prices.

PS: I really love your mods!

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