Schall Machine Scaling


Adds scaled up versions in different sizes for various machines. Number of overtiers can be freely adjusted. Designed for megabases and gigabases, by reducing total number of entities (thus reduced save file size, improved UPS). Includes assembling machine 3, chemical plant, electric furnace, oil refinery, centrifuge, lab, boiler, steam engine, steam turbine, heat exchanger, nuclear reactor, storage tank. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
17 days ago
0.16 - 2.0
11.1K
Manufacturing Power Storage

g [Solved] Support for SimpleModules request

5 years ago

https://mods.factorio.com/mod/SimpleModules

With this module running, some modules are removed. Only has Eff1, Prod1 & 3, Speed1 & 3.

5 years ago

Just checked the code of "Simple Modules"...
It seems that mod is adjusting the recipe of those needing module lv 2 (like module lv 3 and power armor MK2).

Not only my mods (including Machine Scaling, Tank Platoon, Alien Tech, Armoured Train, ...), but also a bunch of mods made by others are using those "disabled" modules in their recipes.
So the much better way would be to do the changes from "Simple Modules" side, I can provide two solutions (probably better ones) as suggestion for him/her to consider:
1. Scanning all recipes and modifying if needed.
2. Keep the recipes of "disabled" modules there. (The effects are already removed anyway.) So they can appear as ingredients without further problems.

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