For Nixie Tubes (NT), I would say it may be possible, but I have no guarantee they will still works.
The biggest challenge probably comes from NT is using on_tick updates, to remove and place extra/hidden entity as sprites to display. This adds much more complexity in scaling. (For vanilla lamp, I just have to deal with the prototype. I do not need to care for sprites, control.lua update code, etc.)
And honestly, I do not want to spend triple (or more?) the creation time of this mod, just to support a dedicated mod.
PS: NT uses on_tick event to update EACH of the placed tubes. This is a serious hit to UPS... One of the prime purpose of this mod is to "replace" such mods. Users can design your own display circuits (or just use one of the many digital display blueprints, available on forum). The smaller sizes of lamps and combinators allow them to use much less space, so you can build your own digital display of similar size, which should be faster than NT too. The vanilla circuit signal (implemented in C++) is always much faster than those tricks in mods (implemented in Lua).
Schall Lamp Contrast uses the original sprite sheets and graphics code of the original 0.16 Inlaid Lamps, without modification. (The only change was Pi-C's correction to circuit_wire_connection_point
, because he thought it was at the wrong position.) Hence they should display the same as original, I am curious for the difference you have mentioned.