Hi,
first off, thanks for making the mod.
Your stated objective in the description is:
"Allows the first Spidertron to be crafted much earlier (basic tier is available just after vanilla tank); while tier MK2 roughly corresponds to vanilla Spidertron."
I have checked the recipes for "regular Spidertron" and "MK1 Spidertron" chassis in the mod in sandbox mode.
I noticed that the MK1 upgrade requires Blue circuits and Electric engine units, which is good! That roughly corresponds to the difficulty behind obtaining Exoskeletons for the vanilla Spidertron.
Your MK2 upgrade is also good, as that requires modules, which roughly corresponds to requiring Rocket control units in the Vanilla spidertron. So far so good.
However, my problem is that the base Spidertron chassis in your mod requires Exoskeletons. These need Blue circuits and Electric engine units. Therefore, the cost of the MK1 chassis upgrade is kind of irrelevant when it comes to technology progression, as "basic" and "MK1" will require the factory to be at the same level of progress, while the Exoskeletons clearly distance the basic Spidertron chassis of your mod from the vanilla tank recipe in terms of difficulty.
So, in short, the basic Spidertron isn't actually available "just after vanilla tank" at all, and it's still rather difficult and late to obtain. I feel like this goes against the mod's advertised purpose.
I was hoping to use this mod to make a significantly weaker Spidertron available significantly earlier, so I was wondering if this is an oversight in the recipes.
My suggestion would be to remove the Exoskeletons from the basic recipe, and to replace the cost of the MK1 with the Exoskeletons, which would basically be the same, except also needing a few more Steel plates.
Thanks,
ivi