The Ruins Mod deprecated

by Gangsir

You weren't the first to come here, and you won't be the last. Every so often, you encounter ruins of past failed bases, some even still have running defenses, strewn across the countryside. Explore them for resources and adventure if you wish, but beware, as within these ruins, defensive machinery still whirrs, and you aren't its master...

Overhaul
6 years ago
0.15
5

How did I die?

posted by taw 4 years ago
General
0
last message by taw 4 years ago

Error Report

posted by Shuriken 4 years ago
Bugs
0
last message by Shuriken 4 years ago

Error report

posted by CaptainDavidius 4 years ago
Bugs
0
last message by CaptainDavidius 4 years ago

Love the mod

posted by Lunastarling 6 years ago
General
0
last message by Lunastarling 6 years ago

Suggestion for Aesthetics/ immersion

posted by Auron 6 years ago
Ideas & suggestions
0
last message by Auron 6 years ago

Suggestion for Aesthetics/ immersion

posted by Auron 6 years ago
General
0
last message by Auron 6 years ago

We need even bigger ruins!

posted by Wyp020610 6 years ago
Ideas & suggestions
1
last message by shikashi18 6 years ago

Unable to use deconstruction planner

posted by Solarwuff 6 years ago
General
4
last message by SuicideJunkie 6 years ago

Allow us to place enemy turrets!

posted by Blackmoore 6 years ago
General
0
last message by Blackmoore 6 years ago

love this idea

posted by Sacredd 6 years ago
General
0
last message by Sacredd 6 years ago

Suggestion - Unique buffs from ruin buildings

posted by Lelden 6 years ago
General
0
last message by Lelden 6 years ago

Far too much stuff available

posted by Ratzap 6 years ago
General
0
last message by Ratzap 6 years ago

Invisible Explosions

posted by Kryzeth 6 years ago
Bugs
4
last message by Wyp020610 6 years ago

Two Quick Questions

posted by kupp 6 years ago
General
1
last message by spectre1384 6 years ago

Suggestions for visuals and game balance.

posted by Zippy_The_Squirrel 6 years ago
General
0
last message by Zippy_The_Squirrel 6 years ago

Suggestion - generate enhanced entities in some ruins

posted by unique_2 6 years ago
Ideas & suggestions
0
last message by unique_2 6 years ago

Ruin generation should be related to seed and generation settings

posted by Thaui 6 years ago
Bugs
2
last message by Gangsir 6 years ago

Idea

posted by Damgam 6 years ago
Ideas & suggestions
4
last message by Damgam 6 years ago

Doesn't honor "no enemy bases" map generation setting

posted by tehfreek 6 years ago
Bugs
1
last message by Gangsir 6 years ago

Possibe interesting idea

posted by lostmojo 6 years ago
General
2
last message by Go4Sky 6 years ago