The Ruins Mod deprecated

by Gangsir

You weren't the first to come here, and you won't be the last. Every so often, you encounter ruins of past failed bases, some even still have running defenses, strewn across the countryside. Explore them for resources and adventure if you wish, but beware, as within these ruins, defensive machinery still whirrs, and you aren't its master...

Overhaul
7 years ago
0.15
7

i We need even bigger ruins!

7 years ago

Basically anything that most players build.And with a defect,of course.
1.Mining sites(normal ore,oil rig or uranium ore)
2.Assembly lines(can be bot powered or even 8-8 beaconed)
3.Smelter lines(can be stone,steel or electric)
4.Power plants(coal or nuclear)
5.Solar fields(probably with some robots and roboports)

Additionally,
1.There can be laser defenses,or even flamethrowers.
2.Ruins with train stations will be great.
3.Some ruins can be still functional when you find them.
4.Some ruins can be powered by solar.
5.Some ruins can be friendly,instead of belong to the enemies.

6 years ago

I agree, gives the mod more diversity not just finding little pockets but also remains of old assemblage/refinery areas

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