Renai Transportation


The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines! Compatible for 2.0! Space Age specific features being added as I come up with them/get time to make them

Content
5 days ago
0.18 - 2.0
38.6K
Transportation Logistics Trains
Owner:
Kiplacon
Source:
https://github.com/Kiplacon/RenaiTran...
Homepage:
https://en.wikipedia.org/wiki/Ren-ai_...
License:
MIT
Created:
4 years ago
Latest Version:
2.0.8 (5 days ago)
Factorio version:
0.18 - 2.0
Downloaded by:
38.6K users

Renai Transportation


Check out this spotlight on the mod by Xterminator (mod version 0.4.0)

Or this highlight video by JD-Plays (mod version 0.4.1)

Or this crazy playthrough by DoshDoshington (mod version 1.1.11)

Details:

  • Thrower Inserters
    Why slowly and delicately roll your items around on belts when they can be thrown at high speeds through the air? Throwers are distinguished by their bright yellow arms. Supports all inserters, even ones added from other mods. Research unlocks the ability to adjust a thrower's range. Thrown items can be caught in Open Chests or Cargo Wagons, other machines and inventories need a Hatch to accept thrown items.

  • Player Launchers
    Imagine "walking". Stand on a Player Launcher and press the launch key (F by default) to propel yourself into orbit. Make sure you don't land on anything important though. Use Bounce Pads to go even further.

  • Bounce Pads
    Increase the range of your hops. Can bounce items and players further forward.

  • Directed Bounce Pads
    Bounce items and players in a specific direction.

  • Director Bounce Pads
    Bounces different items in different directions based on the set filter.

  • Hatch
    Blow install an opening onto things so items can fall into them.

  • Open Chests
    Chop the top off your iron chests to catch the items you're throwing around.

  • Primer Bounce Pads
    Prime grenades, capsules, rockets, and other items to fly much further and activate upon next landing. Switch to spread mode to bombard larger areas

  • Primer Thrower Inserters
    A thrower/turret hybrid! This thrower can fling primable items (grenades, capsules, rockets, etc.) at enemies.

  • Signal Bounce Pads
    Act like a Constant Combinator, but are toggled on/off when something bounces on it

  • Electric Ziplines
    Use your existing power network as a makeshift highway. Comes in different tiers with different speeds and power usage

  • Zipline Terminals
    Automatically path yourself between any 2 terminals for hands free zipline driving

  • Train Ramps
    River in the way of your train? Rail junctions too complicated? Just jump over them!

  • Magnet Train Ramps
    Use powerful electromagnets to guide trains to an exact desired landing point each time regardless of speed. Uses scaling amounts of power by distance, and has a default max range of 100 tiles.

  • Payload Wagons
    Launch a wagon full of grenades, missiles, nukes, etc. directly to their intended recipients for immediate detonation.

  • Impact Wagon & Impact Wagon "Unloader"
    Slam this cargo wagon into a reinforced concrete block to instantly unload its entire inventory into the air.

See the FAQ for some specific details

Space Age Features (currently)

  • Train Ramps placeable on elevated rails
  • Thrower Inserters on space platforms will just throw items into the void of space

Future Content Ideas (not guaranteed to actually be possible)

  • Belt ramp: angled conveyor belts that would continually fling items off of them with no delay
  • Item cannon: a probably Fulgora tech where you pack items into metal canisters and fire them out of electromagnetic cannons for high speed delivery in a straight line
  • Trapdoor wagon: a cargo wagon that can open its floor while on an elevated rail to quickly drop all its items below

Bugs Special Features

  • Mods that allow you to walk on water make it so that items don't splash and disappear.
  • Changing a thrower's pickup/drop location using another mod, like Bob's adjustable inserters, may cause strange behavior depending on the change
  • Nudging throwers and bounce pads with mods like Picker Dollies can mess up the overflow prevention calculations
  • Mods that use train IDs, like Logistics Train Network, probably won't work right with train jumps because trains will have a different train ID before and after jumping. Vehicle Wagons 2 being an exception because compatibility was specifically programmed in for it
  • Train Ramps don't work when friendly fire is turned off because the ramps rely on the impact damage to detect and start a jump

Other

Sound effects from https://www.zapsplat.com/