Renai Transportation


The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines!

Content
2 months ago
0.18 - 2.1
54.4K
Transportation Logistics Trains

b Multiplayer crash

3 days ago

Hi,

Was playing with the train ramps, and got a crash on a dedicated server, with the following log. (2.1.14, updated mods)
I was testing my train network with the ramps, and jumps/recovery (a bit tricky to understand especially when everything explodes on landing :P)

Hope it helps finding the issue/fix.

11276.656 Info AppManager.cpp:316: Saving finished
11573.292 Info AppManager.cpp:315: Saving to _autosave13 (non-blocking).
11573.391 Info AsyncScenarioSaver.cpp:177: Saving process PID: 27108
11576.955 Info ChildProcessAgent.cpp:61: Child 27108 exited with return value 0
11576.955 Info AppManager.cpp:316: Saving finished
11873.676 Info AppManager.cpp:315: Saving to _autosave14 (non-blocking).
11873.778 Info AsyncScenarioSaver.cpp:177: Saving process PID: 27361
11877.305 Info ChildProcessAgent.cpp:61: Child 27361 exited with return value 0
11877.306 Info AppManager.cpp:316: Saving finished
12119.192 Error MainLoop.cpp:1503: Exception at tick 85853414: The mod Renai Transportation (2.3.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event RenaiTransportation::on_nth_tick(1)
Trying to change direction of automatic train moving on a path.
stack traceback:
        [C]: in function '__newindex'
        __RenaiTransportation__/script/trains/on_tick.lua:387: in function 'handle_trains'
        __RenaiTransportation__/script/event/on_tick.lua:11: in function <__RenaiTransportation__/script/event/on_tick.lua:9>
12119.192 Error ServerMultiplayerManager.cpp:85: MultiplayerManager failed: "The mod Renai Transportation (2.3.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event RenaiTransportation::on_nth_tick(1)
Trying to change direction of automatic train moving on a path.
stack traceback:
        [C]: in function '__newindex'
        __RenaiTransportation__/script/trains/on_tick.lua:387: in function 'handle_trains'
        __RenaiTransportation__/script/event/on_tick.lua:11: in function <__RenaiTransportation__/script/event/on_tick.lua:9>"
12119.192 Info ServerMultiplayerManager.cpp:809: updateTick(85853414) changing state from(InGame) to(Failed)
12119.197 Quitting: multiplayer error.
12119.197 Info GlobalContext.cpp:760: Deleting active scenario.
12121.235 Info ServerMultiplayerManager.cpp:147: Quitting multiplayer connection.
12121.235 Info ServerMultiplayerManager.cpp:809: updateTick(18446744073709551615) changing state from(Failed) to(Closed)
12121.235 Info ServerMultiplayerManager.cpp:167: Deleting active scenario (global = true).
12121.237 Info HttpSharedState.cpp:57: Downloading https://multiplayer.factorio.com/remove-game/1172026
12121.403 Info UDPSocket.cpp:238: Closing socket
12121.403 Info UDPSocket.cpp:268: Socket closed
12121.403 Info UDPSocket.cpp:238: Closing socket
12122.398 Info UDPSocket.cpp:238: Closing socket
12122.398 Info UDPSocket.cpp:268: Socket closed
12122.398 Goodbye

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