Renai Transportation


The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines!

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2 days ago
0.18 - 2.0
51.3K
Transportation Logistics Trains

b Thrower Range Updating Issues

3 days ago

I was digging around the discussion page as I was having what I thought was the same issue as this post (https://mods.factorio.com/mod/RenaiTransportation/discussion/687090a7641c4f2c519ab18e), but I'm still having issues with signals being sent and the thrower not updating its range.

I know the thrower is receiving the signal as I have alerts set up when certain signals are sent and those are working fine, but the inserter is still getting stuck occasionally. Part of it was solved when I turned off Overflow prevention, but then it cropped up again. Is there something I'm missing about thrower inserters that's a feature, or is this a bug?

Here's a blueprint string for what I'm doing. It should detect when a chest is empty, send out a signal of the distance to the chest, and then it does a little math to make sure that if two signals are sent at the same time that it runs the higher distance one first and rechecks. This might be a really complicated and spaghetti-ass mess, but I'm not entirely sure what I can do to improve it.

I have a few other mods installed like the Bob's Suite and Factorissimo 3, but I get the same issue without them.
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(I forgot to connect the top power pole to the northeast decider combinator with a green wire in this blueprint, oops. It should work fine once you do that.)

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