Renai Transportation


The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines!

Content
7 days ago
0.18 - 2.0
45.8K
Transportation Logistics Trains

i A way to make the fulgoran cannons more useful

9 days ago

The cannons are a lot of fun already but as it is, I don't find them a great answer to most problems due to the fact that one can shoot (from my testing) about 1 shot per 2.3 seconds (That's what I'm seeing from the energy grid information screen). Now one shot is one stack, and this makes it really inconsistent in terms of how useful they are on different items.

Copper wire (which stacks to 200)? It's good, you can move about 86.96 copper wire a second
But things like scrap which stacks to 50 only has a throughput of 21.74 items a second.

One of the issue begins when you look at the fact that you would need to have an array of these cannons if you want to move more items which would make a very dangerous area to walk through. And it would take you very specific island generations for you to be able to do it because you can't put a ricochet panel in water without foundations.

Then on top of that is the fact that mergers are really bad, you can't send two items at one at the same time cause it just gives up and dies and you can't really control when our cannons fire with circuits which could be a potential solution. Allowing you to make a bunch of cannons that can then shoot through a bunch of ricochet panels.

I think one of the ways to make them useful is allowing circuit control as well as the "wait a bit when you're full and then shoot". This way you could make a simple circuit system that as soon as the cannon gets a full 200 of an item, it shoots and you could control the moment when they shoot so two don't overload a chute.

That and being able to control their power maybe by circuits, as a way to increase or decrease the range they fire and the energy they use would be monumental when your islands aren't well suited for it.

For the launching amount, there's not a real good fix, maybe it would be better if instead of stack size we got rocket launch weight? Then scrap would launch in 500 instead of 50. But this is something I don't know how to fix and maybe for now it should stay the same but scrap launching is just not viable.

The diverting chute itself is well... Not really useful right now since if you have 2 cannons that shoot at different times then some of the stuff you want in one direction would end up in the other. Circuit control or the same things that is in the director bounce pad would be great for this purpose.

(Also why are the cannon sprites so offset? They look like they are on different tiles even though they are on the same 3 by 3 space and just rotated by 90 degrees.)
I am quite sorry for the rant but I'm a very big fan of fulgora and these bad boys, but at this moment they aren't useful. The launches only a stack is bad in it's own way since it's a scrap planet and you can't launch sushi through them which feels like a crime for fulgora

5 days ago

I gotta agree with this post, I landed on Fulgora and read these things and was like... Why? I have trains?

Some sort of Zapping Mechanic would be cooler... where it zaps a bunch of stacks across the planet.. Like have the gun aim at a bunch of items in a chest and Zap it across like Wireless Energy?

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