I don't know if the original behavior could also be considered a bug:
When I take the zipline to some place where my personal bots will try to build something, they will leave my character while I'm still on the zipline and make their way to the blueprint spot.
As soon as my character leaves the zipline, these bots no longer belong to me, my personal bot count has been reduced in the inventory. The bots will then abandon the building task and fly to another roboport network far away.
The same thing happens for personal logistic requests:
When I take the zipline to my main base and I have let's say 100 missing power poles that are requested, the main base bots will come out of the roboports and take the poles they intend to deliver to me.
As soon as I get off the zipline, these bots take the power poles they're holding to storage chests and another set of bots is activated to deliver the poles.
It's as if the character on the zipline and the character on the ground are two disjoint entities?
All this funky behavior can be prevented by disabling the personal roboport (to prevent my bots leaving) and personal logistigs (to prevent main base bots from attempting to deliver) before I go on the zipline. But I sometimes forget to do so.