Renai Transportation


The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines!

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a day ago
0.18 - 2.0
43.3K
Transportation Logistics Trains

g Belt Ramp Crash

3 months ago

Simply running into a belt ramp causes an immediate crash. I believe this is normally supposed to launch the player forward.

121.224 Error MainLoop.cpp:1510: Exception at tick 21960337: The mod Renai Transportation (2.1.11) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event RenaiTransportation::on_script_trigger_effect (ID 169)
RenaiTransportation/script/event/effect_triggered.lua:437: attempt to index local 'ramp' (a nil value)
stack traceback:
RenaiTransportation/script/event/effect_triggered.lua:437: in function <RenaiTransportation/script/event/effect_triggered.lua:9>

3 months ago

It definitely should launch you forward when you step on it, do you have any other mods installed that affect transport belt by chance? I can't imagine what that crash would happen

3 months ago

Apologies, I'd just assumed the crash was coming from the recent update to this mod, it should have occurred to me to check some mods I'd added.

The culprit is Snap Mines. After removing that mod and placing new belt ramps, they work fine, though existing ones have to be replaced. I thought all it did was adjust the flags of landmines, but I guess it's somehow going after the ramps and mucking with them too.

3 months ago

Ah yes, I use an invisible land mine to detect when players are on top of the belt ramp so if that mod moves the land mine somewhere not on top of the ramp then that crash will happen. It seems like it would be easy though to see if the author of that mod could add mine to a filter or something

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