Thanks for the response. Hoping something comes of thrower inserters working with underground belts since that'd help me integrate more throwers into my spaghetti, lolol
One other thing, would it be possible to add some type of tick box for override protection for individual thrower inserters? Currently I'm running into some annoyances with thrower inserters getting stuck with spoilage in their hands and not being able to throw. I'd be fine with just hucking the item at the building and having it bounce off and land on the ground, I can just use recursive blueprints to run an occasional cleanup routine, but the inserter being totally stuck with spoilage in hand isn't ideal.