Wow, that was a crazy fast addition. Thank you so much.
I do have 4 related bugs to report that seem to apply to Ultracube:
1) Filter ejector takes as an ingredient electronic circuits from vanilla, so they can't be crafted in Ultracube.
2) The filter ejector recipe cannot be selected for crafting in an Ultracube fabricator. Handcraft only.
3) Ejectors in Ultracube seem to not have editable ranges when you have the "Focused Flinging" technology researched. I don't know which is the intended behavior. If I make a run with:
a) No Focused Flinging tech => press F on ejectors does nothing (correct)
b) No Ultracube + yes Focused Fling Tech => press F on ejector loops the range from 1-19. Throw range signal affects ejectors.
c) Yes Ultracube + yes Focused Fling Tech => press F on ejector loops in just the range of 19 without changing. Throw range signal does NOT affect ejectors.
I don't know if focused fling is supposed to apply to ejectors or not (I feel like it should), but my hangup is the discrepancy when Ultracube is active.
4) With Ultracube active, FNEI can no longer find the recipes for any of the Renai Transportation recipes except thrower inserters. The thrower inserter recipes that are available are only the mysterious furnace recipes (which I think Ultracube gives everything), but not the actual recipes. While I don't really need the FNEI compatibility, this might give a clue as to what Ultracube is doing with your recipes, maybe.
I can confirm that if I cheat the filter ejectors into Ultracube, they seem to behave like normal ejectors (in Ultracube), but with the expected filtering capability.