Maybe… auto chucking players that are driven over them? For a more fully automated player chucking experience? Mostly it’s just the throughput, as well as the condensation, and having exactly one full belt in the air. So you don’t have to worry about inserters being stupid or the wrong speed or something, it’s always measureable. Plus it’d be hilarious, and I know you’re into hilarious, you built train bounce pads. No power consumption? Throw distance? Idk maybe slinged items move through the air faster than tossed ones?