The main idea of this option is that we don't have items thrown to the destination without long chains with wires.
But currently, even with the option enabled, there are still cases where items are still in flight and the condition that the slots at the destination are fully filled is triggered — new items arrives and spill up on the floor.
I think this option should be replaced by dropdown with the following options:
- DISABLED — disabled check
- SPILL — check for available slots when flying items land: if all are filled, then spill up on the floor/belts next to the entity (current behavior)
- REMOVE — check for available slots when flying items land: if all slots are filled, then destroy/remove the items, but do NOT spill up on the floor/belts