Make ejector hatches able to connect to circuit network for enable/disable conditions please!!
A problem I noticed with thrower arms and ejector hatches is that if a large amount of them are all throwing to one belt, it will overload the belt because they can't account for the space avail on the belt by the time the item actually lands, resulting in a spillage. I found a way to get around this by using enable/disable of the throwing arms when the belt at the end is full. (Only works if output is less than belt throughput.) However this solution does not work for ejector hatches as you cannot connect them to circuit network for enable/disable.