Renai Transportation


The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines! Compatible for 2.0! Space Age specific features being added as I come up with them/get time to make them

Content
7 hours ago
0.18 - 2.0
38.8K
Transportation Logistics Trains

i Request For Feature [Fixed ✅]

1 year, 8 months ago

Make ejector hatches able to connect to circuit network for enable/disable conditions please!!

A problem I noticed with thrower arms and ejector hatches is that if a large amount of them are all throwing to one belt, it will overload the belt because they can't account for the space avail on the belt by the time the item actually lands, resulting in a spillage. I found a way to get around this by using enable/disable of the throwing arms when the belt at the end is full. (Only works if output is less than belt throughput.) However this solution does not work for ejector hatches as you cannot connect them to circuit network for enable/disable.

1 year, 8 months ago

That's weird because the ejector hatch is just an inserter with an invisible arm so I thought it was able to connect to circuit wires. I'll have to see why that would be.

1 year, 8 months ago

oh yeah and apparently ejector hatches dont have adjustable throw distance either, its 20 blocks take it or leave it

1 year, 8 months ago

Actually that part was intentional because I figured if people could adjust it they would long chains of assemblers lined up next to each other directly ejecting into the one next to it which just seems kind of boring lmao

1 year, 8 months ago

Fixed the circuit connection in the new version, sorry for the delay

New response