An idea I had for the fluids system is something akin to an assembler that packages fluids into barrels and having a thrower inserter firing it into somewhere it can be packaged.
Instead of an assembler, it's a fluid spout pump that transforms liquids into giant bubbles and throws it like an ejector hatch. You can still (maybe) use the overflow prevention logic you already have. Instead of another assembler that unpackages a barrel back to its fluid counterpart, it's a fluid basin that catches bubbles in the air and transforming it back to a fluid that can be piped out.
I had a look at the no-take-only-throw mod, it's actually good but I understood why the guy didn't implement the range adjustments. You can easily change how far the inserters throw objects but if you use the range adjustments, it could only go as far as 15 units.
I looked at Renai Transportation's scripts and found that it was hard wired to 15. Which is fine, I didn't want to exceed 15 units but I wanted to there be a minimum amount of range since people (namely, my friends) could just use Throwers one block away from a hatch instead and just play the game normally.