So it looks like if you blueprint a train station on top of an existing train station, it will immediately reset the station's train limit to whatever it is in the blueprint. In cases where this reset happens during a jump for a station where the limit was disabled, the crash would happen. Knowing that, I was able to fix up the processing so it wouldn't crash when I tried to recreate it. Your setup might be different though. A setup where you're apparently blueprinting train stations on top of each other lmao
I'm going to upload a version later today with the fix along with some better tracking for trains that break apart during a jump. One interaction I noticed in your video: while a train was jumping off a ramp, another train collided with the back end wagons after the first couple wagons already took off. The collision caused the wagons still on the ground to stop momentarily and the rest of the train continued the jump. That would be fine if the jump continued like normal, but as you saw, the separation caused both halves to drive around wildly afterwards until the game crashed. I'm going to try to fix up handling train separation too for the next version