Renai Transportation


The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines! Compatible for 2.0! Space Age specific features being added as I come up with them/get time to make them

Content
a day ago
0.18 - 2.0
38.9K
Transportation Logistics Trains

b Game crash [Maybe fixed ✅]

4 years ago

Hi, got this whilst playing a multiplayer game:

4254.612 Error MainLoop.cpp:1207: Exception at tick 18358976: The mod Renai Transportation (0.6.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event RenaiTransportation::RTClick (ID 167)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
RenaiTransportation/control.lua:2163: in function <RenaiTransportation/control.lua:2124>
stack traceback:
[C]: in function 'index'
__RenaiTransportation
/control.lua:2163: in function <RenaiTransportation/control.lua:2124>
4254.612 Error ServerMultiplayerManager.cpp:90: MultiplayerManager failed: "The mod Renai Transportation (0.6.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event RenaiTransportation::RTClick (ID 167)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
RenaiTransportation/control.lua:2163: in function <RenaiTransportation/control.lua:2124>
stack traceback:
[C]: in function 'index'
__RenaiTransportation
/control.lua:2163: in function <RenaiTransportation/control.lua:2124>"
4254.612 Info ServerMultiplayerManager.cpp:772: updateTick(18358976) changing state from(InGame) to(Failed)
4254.612 Quitting: multiplayer error.

Other mods in use:

beautiful_bridge_railway 0.18.1
Dectorio 0.10.9
flib 0.4.1
RenaiTransportation 0.6.0
Squeak Through 1.8.0

4 years ago

It's hard to tell the cause without context, but I was able to fix up a few things and upload a new version based on your report so hopefully it works better 😀. Essentially there were issues if the magnet ramp was destroyed before you confirmed it's range

4 years ago

Hi Kiplacon,

If I'm honest I'm not really too sure what we were doing at the time - other than placing ramps (so we may well have destroyed a ramp before confirming it's range)

Thanks very much for having a look and making a fix - I'll make sure to let you know (with context) if it happens again.

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