Cant find where they put screen shots so here's a blue print of the central setup. (Hope a Google Doc link is ok)
The combinators to either side control the injection of fuel cells. Will only allow 1 cell every 2 minutes and then only if steam storage is below a certain level. the one on the right controls the 8 inner ring reactors, and the one on the left the very center reactor. The outer ring is always fueled atm. The hatch on the reactor on the top right was one tile off target which caused the crash, so no your 10x10 spill box would be too small in this case.
During testing I couldn't get the throwers to fire even though they were getting the right signal. Turns out there were already more fuel cells in the reactor than it could take so what ever code prevents a normal inserter from over loading a target also works for a thrower. So that shouldn't be a problem.
The only issue with this set up is that you still have to manually empty dead cells. There is a built in counter which will set off an alarm when the reactors are nearly full which depending on load will be greater than 100 minutes. Don't suppose you could make an ejector (hatch) which would spit out empty cells about 15 tiles away?
Thanks for your help.
(Note the blue print doesn't seem to include the hatches on the 9 inner reactors)
Link here.
https://docs.google.com/document/d/1hG8xaM_Lc-9XTUPqnRMpWTqW0Y3xzlOQYQ5tqqzogaA/edit?usp=sharing