Rail Logistics Dispatcher

by Viidi

Adds a dispatcher (building) to automate railway logistics based on offers and requests. The mod is optimized for multi-delivery deliveries, has an intuitive interface and is published under a free license.

Content
1 year, 3 months ago
1.1
1.49K
Trains

g Autobuild mod doesn't paste dispatcher settings (?)

1 year, 4 months ago

Possibly related to this: https://mods.factorio.com/mod/RailLogisticsDispatcher/discussion/6385a0b89060ca7403e02763

Autobuild (https://mods.factorio.com/mod/autobuild) will build dispatchers without their settings. Unfortunately my computer died before I could test literally anything but "set a request, copy + paste the dispatcher and station, and turn on autobuild"; I didn't even get to try building the ghost by hand. I intend to uninstall RLD for now, rather than testing it further. (My computer dying was unrelated to RLD in particular, but Factorio does make it die quicker, and loading a testing environment and stuff would exacerbate that.) I hope you understand, and are able to replicate my issue despite the lack of any further testing on my part.

1 year, 4 months ago

(I have classified this as "general" and not "bug" because I don't feel I put in the necessary effort to submit a proper bug report, and it's a mod compatibility issue anyway, not an issue intrinsic to RLD.)

1 year, 4 months ago

Hello. I am aware of this problem. In my mod, I can't fix it. This needs to be edited in the mods that build. According to the api, they should pass settings information (tags) to my mod when building buildings. But not all mods do this.
Here, for example, is my PR for one of these mods https://github.com/Blu3wolf/Blueprint-Lab/pull/2. Hanging since July.

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