Adds a dispatcher (building) to automate railway logistics based on provide and request stations. Has intuitive interface. Was inspired by LTN but went a different way.
Mods introducing new content into the game.
Version: 2.0.7 Date: 07.11.2024 Changes: - Disable manual station renaming if the Station Name option is set. - Ability to delete deliveries. - Added stopped train parameters on the output port. - Added description of signals on the output port in the output settings tooltip. - Ability to edit settings of Dispatcher ghost (in some cases Station name will be lost). Bugfixes: - Crash while adding a wagon to a train at the depot. - Crash while clearing or deleting surface.
Version: 2.0.6 Date: 06.11.2024 Changes: - Unassign train group. Bugfixes: - Fixed: Crash while pasting the copied dispatcher. - Fixed: Crash while dropping delivery.
Version: 2.0.5 Date: 06.11.2024 Bugfixes: - Fixed: Crash if create request station before supply station.
Version: 2.0.4 Date: 05.11.2024 Bugfixes: - Fixed: Crash if train length constraints are set.
Version: 2.0.4 Date: 05.11.2024 Changes: - Fix: Crash if train length constraints are set.
Version: 2.0.3 Date: 05.11.2024 Changes: - Fix: Removed debug messages and drawings. - Fix: "--" balance if requester has more content that requests.
Version: 2.0.2 Date: 05.11.2024 Changes: - Fix: Autosave while dispatcher window is opened. - Fix: Put blueprint over exists dispatcher.
Version: 2.0.1 Date: 05.11.2024 Changes: - Rewrite for Factorio 2.0
Version: 0.0.18 Date: 10.01.2023 Changes: - Fixed problem with back movers
Version: 0.0.17 Date: 05.01.2023 Changes: - Fixed game crash if you right-click on the memory button for * - Removed debug train labels - The netmask can now be less than zero. 0 - no networks, -1 - all networks. - Fixed [CRASH] RailLogisticsDispatcher::on_gui_closed. https://github.com/dvilker/FactorioRailLogisticsDispatcher/issues/10 - Fixed game crash if you mine train or station. Or if it's destroyed.
Version: 0.0.16 Date: 15.12.2022 Changes: - Fixed an issue that all deliveries of the station were deleted, if you delete station, even if the train passed this station - Fixed an issue with the game crashing after deleting a supply station
Version: 0.0.15 Date: 13.12.2022 Changes: - Fix an issue with updating blueprints
Version: 0.0.14 Date: 12.12.2022 Changes: - Added support for Nullius overhaul mod (by modo_lv) - Fix an issue with early stored blueprints
Version: 0.0.13 Date: 05.12.2022 Changes: - Fixed an issue where nothing was delivered to a station with a lower priority at all - Minor gui fixes
Version: 0.0.12 Date: 05.12.2022 Changes: - Add pyindustry optional dependency (by WristWatch) - Add Electric Train optional dependency (by WristWatch) - Fixed Electric Train getting stuck needing to go to the fuel station (by WristWatch) - Improve EN locale (by WristWatch) - Beta testing of request and supply station priorities
Version: 0.0.11 Date: 01.12.2022 Changes: - Fixed a bug when the dispatcher did not work, if before that it was removed by the bot and restored
Version: 0.0.10 Date: 29.11.2022 Changes: - Fixed a bug when updating blueprint - Added red light - if something is wrong - Added hint if rails are missing
Version: 0.0.9 Date: 29.11.2022 Changes: - Fixed a bug when copying settings if the parameters of requests and supplies were specified out of order
Version: 0.0.8 Date: 25.11.2022 Changes: - Fixed undefined behavior if there is an item and liquid with the same name in the game - Minor fixes
Version: 0.0.7 Date: 24.11.2022 Changes: - Technology now costs as Rail Signals multiplied by 1.5 - With "pyindustry" mod technology costs as Rail Signals and recipe contains Electronic circuit instead Advanced circuit
Version: 0.0.6 Date: 21.11.2022 Changes: - Beta release