Adds a dispatcher (building) to automate railway logistics based on provide and request stations. Has intuitive interface. Was inspired by LTN but went a different way.
Mods introducing new content into the game.
Version: 2.0.24
Date: 21.02.2025
Changes:
- Cargo wagon quality support (fluid still not).
Bugfixes:
- Fixed: Freeze when gui closing with Station name option.
- Fixed: Error related to continuing work of the dispatcher marked for deletion.
Version: 2.0.23
Date: 06.12.2024
Bugfixes:
- Fixed: Attempt to fix crash when disabling wagon mods.
Version: 2.0.22
Date: 02.12.2024
Bugfixes:
- Fixed: When the station was renamed, deliveries went under the old names.
- Fixed: Improved train limit calculation: Now the set limit is compared with the number of existing deliveries (attempt #1).
Version: 2.0.21
Date: 01.12.2024
Changes:
- Add condition "OR Full load" (enabling in mod settings, not recommended).
- Add conditions "OR ? = 0" (enabling in mod settings, not recommended).
Bugfixes:
- Fixed: Crash with Dectorio mod.
- Fixed: Trains stuck in depots (attempt #2).
Version: 2.0.20
Date: 29.11.2024
Bugfixes:
- Fixed: Crash with Dectorio mod.
- Fixed: Trains stuck in depots (attempt #1).
Version: 2.0.19
Date: 27.11.2024
Bugfixes:
- Fixed: Crash when disable and then enable mod.
Version: 2.0.18
Date: 26.11.2024
Bugfixes:
- Fixed: Crash when change dispatcher network with some provide or request.
Version: 2.0.17
Date: 24.11.2024
Bugfixes:
- Fixed: Removed parasitic signals on the output port.
- Fixed: Removing unnecessary links when removing the dispatcher.
Version: 2.0.16
Date: 24.11.2024
Bugfixes:
- Fixed: Station name template support parameters now (existing blueprints need to be recreated from entities (not ghosts).
- Fixed: Crash when modify train at station not connected to dispatcher.
- Fixed: Crash when opening GUI with large queue.
Changes:
- Removing delivery condition from train schedule at requester.
- Incompatibility marker with TrainScheduleSignals mod (corrupts schedule).
Version: 2.0.15
Date: 15.11.2024
Bugfixes:
- Fixed: A station with a large request did not release the first place in the request queue.
- Fixed: Fixed: Game crash due to some unusual train schedules.
- Fixed: Fixed: Game crash due to some depot configuration.
Changes:
- Internal improvement that will reduce the number of entities and allow the output port state to be displayed in a tooltip on the right.
- The dispatcher now tries to select the nearest available train and supply station to create a delivery.
- Signal D for active deliveries count.
- The pause only applies to freight stations.
- Improved minimum tooltip.
Version: 2.0.14
Date: 12.11.2024
Changes:
- Enhance units tooltips (add counts).
- The pause signal is now yellow (the color of the paused dispatcher).
- You can pause the dispatcher using a button or signal. Deliveries with such a station will not be created.
- Newly built dispatchers with settings will be automatically paused to avoid creating deliveries on the copied dispatcher. This can be disabled in the settings.
- The dispatcher can be paused and unpaused using the F key, hovering the mouse over the dispatcher. This can be disabled in the controls settings.
- The depot now has no stopping rule and it is possible to set interruptions for refueling or cleaning. In an existing game, you need to remove the stopping rule yourself.
- A little more precise selection of the appropriate size of train for delivery. It does not matter if you have one type of train: for cargo and for liquid.
Version: 2.0.13
Date: 09.11.2024
Bugfixes:
- Game crashes when deleting a large part of the base.
- Game crashes when re-creating blueprint.
Version: 2.0.12
Date: 09.11.2024
Bugfixes:
- Game crashes due to "Turn inserters" option enabled on vanilla inserters.
- The settings were not saved if the window was closed without clicking Apply.
Version: 2.0.11
Date: 09.11.2024
Changes:
- Possibility to using a train group (= name of the Depot station). The group is temporarily deleted during delivery and restored at the depot. Can be disabled in the mod settings.
Version: 2.0.10
Date: 09.11.2024
Changes:
- Preserving train interruptions with a workaround (A hack is used until a standard feature is added). Can be disabled in the mod settings.
Bugfixes:
- "s" -> "w" for wagons in EN locale.
Version: 2.0.9
Date: 08.11.2024
Changes:
- Added tooltips with quantities in other units in the station contents section.
Bugfixes:
- Crash if close window of destroyed dispatcher.
Version: 2.0.8
Date: 08.11.2024
Bugfixes:
- Refix: Autosave does not work while dispatcher window is opened.
Version: 2.0.7
Date: 07.11.2024
Changes:
- Disable manual station renaming if the Station Name option is set.
- Ability to delete deliveries.
- Added stopped train parameters on the output port.
- Added description of signals on the output port in the output settings tooltip.
- Ability to edit settings of Dispatcher ghost (in some cases Station name will be lost).
Bugfixes:
- Crash while adding a wagon to a train at the depot.
- Crash while clearing or deleting surface.
Version: 2.0.6
Date: 06.11.2024
Changes:
- Unassign train group.
Bugfixes:
- Fixed: Crash while pasting the copied dispatcher.
- Fixed: Crash while dropping delivery.
Version: 2.0.5
Date: 06.11.2024
Bugfixes:
- Fixed: Crash if create request station before supply station.
Version: 2.0.4
Date: 05.11.2024
Bugfixes:
- Fixed: Crash if train length constraints are set.
Version: 2.0.3
Date: 05.11.2024
Changes:
- Fix: Removed debug messages and drawings.
- Fix: "--" balance if requester has more content that requests.
Version: 2.0.2
Date: 05.11.2024
Changes:
- Fix: Autosave while dispatcher window is opened.
- Fix: Put blueprint over exists dispatcher.
Version: 2.0.1
Date: 05.11.2024
Changes:
- Rewrite for Factorio 2.0
Version: 0.0.18
Date: 10.01.2023
Changes:
- Fixed problem with back movers
Version: 0.0.17
Date: 05.01.2023
Changes:
- Fixed game crash if you right-click on the memory button for *
- Removed debug train labels
- The netmask can now be less than zero. 0 - no networks, -1 - all networks.
- Fixed [CRASH] RailLogisticsDispatcher::on_gui_closed. https://github.com/dvilker/FactorioRailLogisticsDispatcher/issues/10
- Fixed game crash if you mine train or station. Or if it's destroyed.
Version: 0.0.16
Date: 15.12.2022
Changes:
- Fixed an issue that all deliveries of the station were deleted, if you delete station, even if the train passed this station
- Fixed an issue with the game crashing after deleting a supply station
Version: 0.0.15
Date: 13.12.2022
Changes:
- Fix an issue with updating blueprints
Version: 0.0.14
Date: 12.12.2022
Changes:
- Added support for Nullius overhaul mod (by modo_lv)
- Fix an issue with early stored blueprints
Version: 0.0.13
Date: 05.12.2022
Changes:
- Fixed an issue where nothing was delivered to a station with a lower priority at all
- Minor gui fixes
Version: 0.0.12
Date: 05.12.2022
Changes:
- Add pyindustry optional dependency (by WristWatch)
- Add Electric Train optional dependency (by WristWatch)
- Fixed Electric Train getting stuck needing to go to the fuel station (by WristWatch)
- Improve EN locale (by WristWatch)
- Beta testing of request and supply station priorities
Version: 0.0.11
Date: 01.12.2022
Changes:
- Fixed a bug when the dispatcher did not work, if before that it was removed by the bot and restored
Version: 0.0.10
Date: 29.11.2022
Changes:
- Fixed a bug when updating blueprint
- Added red light - if something is wrong
- Added hint if rails are missing
Version: 0.0.9
Date: 29.11.2022
Changes:
- Fixed a bug when copying settings if the parameters of requests and supplies were specified out of order
Version: 0.0.8
Date: 25.11.2022
Changes:
- Fixed undefined behavior if there is an item and liquid with the same name in the game
- Minor fixes
Version: 0.0.7
Date: 24.11.2022
Changes:
- Technology now costs as Rail Signals multiplied by 1.5
- With "pyindustry" mod technology costs as Rail Signals and recipe contains Electronic circuit instead Advanced circuit
Version: 0.0.6
Date: 21.11.2022
Changes:
- Beta release