Rail Logistics Dispatcher

by Viidi

Adds a dispatcher (building) to automate railway logistics based on provide and request stations. Has intuitive interface. Was inspired by LTN but went a different way.

Content
3 hours ago
1.1 - 2.0
1.95K
Logistics Trains

Changelog

Version: 2.0.7
Date: 07.11.2024
  Changes:
    - Disable manual station renaming if the Station Name option is set.
    - Ability to delete deliveries.
    - Added stopped train parameters on the output port.
    - Added description of signals on the output port in the output settings tooltip.
    - Ability to edit settings of Dispatcher ghost (in some cases Station name will be lost).
  Bugfixes:
    - Crash while adding a wagon to a train at the depot.
    - Crash while clearing or deleting surface.
Version: 2.0.6
Date: 06.11.2024
  Changes:
    - Unassign train group.
  Bugfixes:
    - Fixed: Crash while pasting the copied dispatcher.
    - Fixed: Crash while dropping delivery.
Version: 2.0.5
Date: 06.11.2024
  Bugfixes:
    - Fixed: Crash if create request station before supply station.
Version: 2.0.4
Date: 05.11.2024
  Bugfixes:
    - Fixed: Crash if train length constraints are set.
Version: 2.0.4
Date: 05.11.2024
  Changes:
    - Fix: Crash if train length constraints are set.
Version: 2.0.3
Date: 05.11.2024
  Changes:
    - Fix: Removed debug messages and drawings.
    - Fix: "--" balance if requester has more content that requests.
Version: 2.0.2
Date: 05.11.2024
  Changes:
    - Fix: Autosave while dispatcher window is opened.
    - Fix: Put blueprint over exists dispatcher.
Version: 2.0.1
Date: 05.11.2024
  Changes:
    - Rewrite for Factorio 2.0
Version: 0.0.18
Date: 10.01.2023
  Changes:
    - Fixed problem with back movers
Version: 0.0.17
Date: 05.01.2023
  Changes:
    - Fixed game crash if you right-click on the memory button for *
    - Removed debug train labels
    - The netmask can now be less than zero. 0 - no networks, -1 - all networks.
    - Fixed [CRASH] RailLogisticsDispatcher::on_gui_closed. https://github.com/dvilker/FactorioRailLogisticsDispatcher/issues/10
    - Fixed game crash if you mine train or station. Or if it's destroyed.
Version: 0.0.16
Date: 15.12.2022
  Changes:
    - Fixed an issue that all deliveries of the station were deleted, if you delete station, even if the train passed this station
    - Fixed an issue with the game crashing after deleting a supply station
Version: 0.0.15
Date: 13.12.2022
  Changes:
    - Fix an issue with updating blueprints
Version: 0.0.14
Date: 12.12.2022
  Changes:
    - Added support for Nullius overhaul mod (by modo_lv)
    - Fix an issue with early stored blueprints
Version: 0.0.13
Date: 05.12.2022
  Changes:
    - Fixed an issue where nothing was delivered to a station with a lower priority at all
    - Minor gui fixes
Version: 0.0.12
Date: 05.12.2022
  Changes:
    - Add pyindustry optional dependency (by WristWatch)
    - Add Electric Train optional dependency (by WristWatch)
    - Fixed Electric Train getting stuck needing to go to the fuel station (by WristWatch)
    - Improve EN locale (by WristWatch)
    - Beta testing of request and supply station priorities
Version: 0.0.11
Date: 01.12.2022
  Changes:
    - Fixed a bug when the dispatcher did not work, if before that it was removed by the bot and restored
Version: 0.0.10
Date: 29.11.2022
  Changes:
    - Fixed a bug when updating blueprint
    - Added red light - if something is wrong
    - Added hint if rails are missing
Version: 0.0.9
Date: 29.11.2022
  Changes:
    - Fixed a bug when copying settings if the parameters of requests and supplies were specified out of order
Version: 0.0.8
Date: 25.11.2022
  Changes:
    - Fixed undefined behavior if there is an item and liquid with the same name in the game
    - Minor fixes
Version: 0.0.7
Date: 24.11.2022
  Changes:
    - Technology now costs as Rail Signals multiplied by 1.5
    - With "pyindustry" mod technology costs as Rail Signals and recipe contains Electronic circuit instead Advanced circuit
Version: 0.0.6
Date: 21.11.2022
  Changes:
    - Beta release