@MFerrari, if you see this, please either add an option to have the xp required be linear/ quadratic, or at least decrease the min multiplier (currently, you can't set it lower then 1.5)
This is about some settings for a better xp curve for players who want that, but dont want to try to mod the game
If you dont care about the mechanics, just use these settings
Max player level = 200 (bigger is fine, but dont go too much lower)
First level xp = 1000 (can be changed freely, halving it will halve the total xp for evey other level too)
XP Table Multiplier = 1.5 (dont change this unless you know what you are doing)
XP Table Multiplier Reducer = 0.02 (dont change this unless you know what you are doing)
More about how it works
Unlike what the info page says, the real formula for the next levels is
Real formula for the next levels = Previous XP max(1.02, (Multiplyer - Level * (reductor-reductorLevel/max_level)))
(Fake formula for the next levels = Previous XP * (Multiplyer - Level * (reductor-reductor*Level/100)))
This is based around the expression (Multiplyer - Level * (reductor-reductorLevel/max_level))
using some algebra, this is the same as (Multiplyer - reductorLevel*(1- (Level/max_level))
which is a parabola passing through the points (0, Multiplyer), and (max_level, Multiplyer) with an inital slope given by (-reductor)
After messing for a while with how much xp it would take, I settled for hitting the min multiplier after around 30 levels, after witch it will stay at 1.02 until 30 levels before max_level
note1: after you get enough xp that the un multiplied amount would be at level 30, multiplying the xp earned by 2 will always result in you having 35 more levels then you would have had otherwise (35 = log_1.02 (2))
note2: reducing the starting xp by half is exactly the same as setting the multiplier for earned xp to 2
limitations:
The xp required is rounded at each level, I ignored this in my analysis.
The XP Table Multiplier cant be set lower then 1.5. If it could be, it would be better to just set the Multiplier to a constant 1.05 or 1.1 and the reducer to 0