Changelog
Version: 2.0.3
Date: 2024-10-29
Bugfixes:
- Fixed a reported crash regarding killing on remote view
Version: 2.0.2
Date: 2024-10-24
Changes:
- Some mod options moved to runtime tab
Bugfixes:
- Fixed gaining XP by technology even when disabled on mod option
Version: 2.0.1
Date: 2024-10-21
Bugfixes:
- Fixed some reported crash regarding printing xp
Version: 2.0.0
Date: 2024-10-19
Changes:
- Ported to factorio 2.0
- Buffed XP by techonology
- Nerfed magic
- Removed mod option to disable damage attributes
Version: 1.3.5
Date: 23. 08. 2023
Bugfixes:
- Fixed some reported crash
Changes:
- Added new spells
Version: 1.3.4
Date: 31. 05. 2023
Compatibility:
- jetpack mod: removed previous routines as the mod has its own bonuses control
Version: 1.3.3
Date: 02. 03. 2023
Bugfixes:
- Fixed swaped reset console commands
Changes:
- Magic tweaked for close targets to avoid self damage
Version: 1.3.2
Changes:
- New gui panel with close button
- Player tag editor (suffix name) on a upper-right button
- Commands added to console only, not on tag editor anymore
Version: 1.3.1
Bugfixes:
- Fixed a crash on rocket launch
Version: 1.3.0
Bugfixes:
- Fixed a reported crash with picker distance high values
Changes:
- Added player current HP on the RPG player gui
- New ability: Magic! (may release a shock, slowdown or poison on enemy killed)
- All abilities may be disabled on mod options, if bonus values are set to zero
Version: 1.2.1
Bugfixes:
- Fixed XP reset was not resetting player bonuses
Changes:
- Critical hit visual effects will only spawn each 90 ticks (avoid UPS drop). No change to damage applied.
Version: 1.2.0
Bugfixes:
- Fixed level up potion giving too much XP
Changes:
- Added a new potion if death curses mod is installed: the curse cure potion
- Added remote interface to get potions list
Version: 1.1.9
Bugfixes:
- Fixed a reported crash with modded vehicle equipment and grid.
- Fixed missing use of critical chance mod setting.
Changes:
- Critical hit chance mod setting now working on decimal numbers from 0.1 to 3.0 (default 0.5 - UPDATE your current game!)
Localization:
- Added german localization strings, thanks to Selyria
Version: 1.1.8
Bugfixes:
- Fixed a reported crash with player list tag editor button
- Fixed that using jetpack was resetting speed potion effect
- Fixed xp potions giving too much XP
Version: 1.1.7
Bugfixes:
- Fixed a reported crash with tag editor button
Changes:
- Some tweaks to XP earnings
- Added filters to on_entity_died and on_player_mined_entity events
Version: 1.1.6
Bugfixes:
- Fixed character inventory bonus bug when using jetpack mod
Version: 1.1.5
Bugfixes:
- Fixed a reported crash with the new potion
Changes:
- Changed the way bonues are given to respawned players:
- It will not overwrite character bonus values anymore. Now it only adds
- May not be compatible with other mods overwriting the same character bonuses
Version: 1.1.4
Changes:
- Added 2 new potions: crafing and running speed (5 minutes duration each)
- Changed the following robots ability icon
Version: 1.1.3
Changes:
- Added mod option to add rpg potions as loot
- XP number formating to avoid scientific values
Version: 1.1.2
Bugfixes:
- Fixed a crash if reached level 101+ on loaded games
- Fixed character panel reseting position
- Fixed XP progress bar height on character panel
Changes:
- Reduced top frame width
- Ability button tooltip now shows its total current bonus
- Added new interface to give player a percentage XP from the current XP level bar.
- Potions now respect this new feature (eg. small potion will now progress your current XP bar by 30%)
Version: 1.1.1
Changes:
- Removed stats for kills (panel clean-up)
- Added actual character view to player panel
- Small changes to attributes button sizes
- Player panel can be moved
Version: 1.1.0
Changes:
- Graphics changes by snouz:
- Redesigned character window and widget
- New mod icon
- New, softer leveling up sound
- Disabled leveling up notifications (to remove the basic sound and make the custom sound earable)
Version: 1.0.54
Bugfixes:
- Fixed overated XP by killing players
- Fixed potions tooltips
Changes:
- Added options to change the max player level and max attribute level (I haven't tested extreme numbers - change at your own risk)
- Added healing potions (to be used by other mods)
Version: 1.0.53
Compatibility:
- jetpack mod: now your bonuses are restored after using jetpack
Version: 1.0.52
Changes:
- Updated for game version 1.1
Version: 1.0.51
Changes:
- Nerfed critical hits on fire, as it damages per tick
- Added spidertron receiving critical hits
Version: 1.0.50
Bugfixes:
- Fixed earning XP by killing things of the same force
Localization:
- Added russian localization strings, thanks to Akeras
Changes:
- Changed health bonus icon
Version: 0.18.49
Changes:
- Added a routine to guarantee respawned players have their bonuses back.
Version: 0.18.48
Changes:
- Added some guts particles do critical hits
Version: 0.18.47
Changes:
- Damage/critical habilities now also affects cars, artillery and flame turrets
- New animation for critical hits, using particles
- Replaced some ability icons on character panel
Version: 0.18.46
Changes:
- Opening character inventory will close the RPG player panel
- More XP for killing enemies
Version: 0.18.45
Changes:
- Made compatible with game version 0.18.22 (input key error)
Version: 0.18.44
Changes:
- Made compatible with game version 0.18.13
- Removed player color editor
- Changed some icons
Version: 0.18.43
Bugfixes:
- Fixed a crash with amnesia potion, and added some text when drinking it
Version: 0.18.42
Release:
- v18 release
Version: 0.17.42
Features:
- Paste rpg status to a player will update the top bar
Version: 0.17.41
Features:
- Added new remotes to copy and paste a player rpg status
Version: 0.17.40
Changes:
- Added new mod option (per player) to hide the top panel.
Version: 0.17.37
Changes:
- Using event filtering functionality to make on_damaged event more ups friendly
- Critical hits is only applied to live entities: worms, spawners, units and players
Version: 0.17.36
Changes:
- Added new mod option to disabe damage attributes, that may slow things down in late games. This will disable Armor Bonus, Damage Bonus and Critical Hit, but will save UPS.
- Added a safe calculation for the XP Table if mod setting numbers are messed up. One XP level will be at least 2% more from the previous, ignoring setting numbers.
Version: 0.17.35
Bugfixes:
- Fixed a reported crash
Version: 0.17.34
Features:
- Added new attribute: Armor Bonus. When damaged, you will recover % of the lost HP
Bugfixes:
- Reset command was not properly resetting player bonuses
Version: 0.17.33
Changes:
- XP by research is only earned if the current game has at least 2 minutes
- Critical Hits and personal damage bonuses are not applyed to Poison Clouds anymore
- Removed Critical Hits flying texts, left only the drop icon. This makes things cleaner.
- New mod option to hide critical hit flying icon
Version: 0.17.32
Changes:
- New mod setting for building the XP Table: Multiplyer Reductor
- New xp table formula: New Level = Previous XP * (Multiplyer - Level * (reductor-reductor*Level/100))
- Changes the new default values of mod settings for building the new XP Table
Version: 0.17.31
Changes:
- Personal kill count is considered if a player kills enemies while driving a vehicle
- XP earned by kills will be multiplyed by evolution factor
Bugfixes:
- Fixed turret kills not giving team XP
Version: 0.17.30
Features:
- Added player color editor in the character panel
Changes:
- The kills count shown on character panel now considers individual frags only
Version: 0.17.29
Changes:
- Resized attribute levels to fit on screen
Bugfixes:
- Fixed another reported crash
Version: 0.17.28
Bugfixes:
- Fixed a crash on killing aliens
Version: 0.17.27
Changes:
- Critical Damages now only apply for players that spent at least one point to this attribute
- Fixed an issue on giving a player the XP for personal killing
- Added 3 XP potions for players to drink, so other mods may give players as loot
- Added 1 Amnesia potion: Drink this to reset all your attributes. You will loose 30% off all your XP, but will be able to spent points again.
- Added new remote interface: PlayerGainLevel
Version: 0.17.26
Changes:
- New visual of the character panel
- Rewrited the code regarding level upgrades: now upgrades are added to character bonuses, instead of defining is value. That does better compatibility with other mods.
- Custom on_player_updated_status will now contain the attribute the player upgraded
- Reduced time for XP values update
- When XP is given by interface, update will be immediate
Features:
- Added 2 new atrributes: Damage bonus and Critical Damage
- XP earned by personal killing is now individual
- Mod options to fully configure values for all attributes bonuses
Version: 0.17.25
Features:
- Added some mod options to disable earning team XP by techonology, killing, mining or rockets.
Changes:
- XP earned by mining rock or tree now is based on the entity mining time
Bugfixes:
- Fixed death penaly mod setting had no effect
- Fixed enemy killing not earning XP if enemy faction was not "enemy" force
- Fixed mod was not printing XP when player mined a rock or tree
Version: 0.17.24
Improvements:
- Some mods prevent the on_player_respawn event to fire, this affects player bonuses to be lost. This version checks and fix this problem.
Version: 0.17.23
Release:
- Made compatible with game version 0.17.35
Version: 0.17.22
Release:
- v17 initial release.
Changes:
- Quickbar bonus levels removed.