Adds a chest that can put resources in the ship's quantum storage or take it out of it by setting a logistics request.
Makes resource management closer to classic RTS like Warcraft 3 or Total Annihillation, for combat oriented scenarios/settings or other similar aspects.
Accesspoint will try to put excess items to storage and will try to pull shortage from it.
Items that are not requested will not be processed. Set request with maximum set to zero to put all incoming such items to storage.
Does not track spoiliage so may be used as stasis pod. Does not track quality as well, so all items will be default quality.
Works not through the vanilla buffer chest, but through a separate, blue one ("Quantum storage access endpoint").
Use similar blue constant combinator to get how many items stored for circuit setups.
Also in the settings there is an option for the quantum storage to process the logistic requests of the character's inventory itself, but it is better to uncheck the "Personal logistics" checkbox in inventory screen.
Using the text fields in the settings, you can disable mod working with individual items, subgroups, or entire groups.
If cursor stack is not empty personal logistic processing halted to not replenish player inventory above requested amount.
I also made two display pages, instead of a floating frame in the old version.
Click on an item to send it from primary to secondary or from secondary to primary.
Left click on the plugin button to open or switch to the primary page.
Right click on the plugin button to open or switch to the secondary page.
Added a carousel algorithm to issuing resources to chests - in case of underproduction, one chest built earlier will not take everything, the queue will shift so other chests will get their share too. To prevent UPS loss only first 500 chests processed in one time, then queue shifts.