Train acceleration now depends on the loaded items. Makes use of built-in game object weights to impact train speed.
0.17.4 / 0.18.4 - Trains in automatic mode have no weight modifier when braking to prevent abrupt stops. 0.17.3 / 0.18.3 - Should be more stable now... 0.16.6 (2018-11-02) - Reduced the base speed multiplier to 1.0 (from 1.3) I felt like the acceleration when empty was a bit fast when the train was empty and had nuclear fuel (and really extreme when you had exoskeletons in the train equipment) 0.16.5 (2018-11-02) - Fixed an error when a train was abruptly changing the direction 0.16.3 (2018-10-01) - Forgot to remove the debug message when crafting...^^ 0.16.2 (2018-10-01) - No idea how that comma sneaked in there, now it should load^^