OCs Ammo and Armor

by OC1024

Use molten metals to cast various types of ammunition, craft bio-explosives in the biochamber and some things in the electromagnetic plant. Introduces tungsten ammunition with a bonus range. Five types of armour plating in three tiers. Stronger artillery shells. And more!

Content
a day ago
2.0 - 2.1
3.70K
Factorio: Space Age Icon Space Age Mod
Combat Armor Manufacturing

g Not working with other mods

13 days ago

Hi. I just get the update and boom, ocs ammo not working, so i try to con tontinue without and BOOOM, u cant use ocs exoplanetary expansion mod without ocs ammo, which as i said, is not working properly. I think you know where im going... Hoping for the fix. GG

13 days ago

Thanks for the report, but can you be a bit more precise? Which mod combination causes the issue? Maybe you can even share your crash log, please?

13 days ago

I will try to. Mean while, u could give a review on the mods updated data from yesterday. The problem starts right after i download the last updates from the mods.

13 days ago
(updated 13 days ago)

So, below i copy the text that the game show when trying to start

Failed to load mods: OCs_ammo_casting/prototypes/recipe.lua:859: attempt to index field 'oc-casting-heavy-artillery-shell-with-uranium' (a nil value)
stack traceback:
OCs_ammo_casting/prototypes/recipe.lua:859: in main chunk
[C]: in function 'require'
OCs_ammo_casting/data.lua:8: in main chunk

Then it says: "Mods to be disabled: OC's_ammo_casting (1.11.0)"

So then we round up to the main issue, this mod disables the other 2 called: "OCs Exoplanetary Expansion" and "OCs Navius Science Ports", which are the ones that i use most. Hope i've helped. GG

13 days ago

That was indeed helpful. It was caused by a missing localised recipe name. If the newest version did not fix it, just tell me and I will look deeper into it.

13 days ago
(updated 13 days ago)

Ok we getting somewhere.

We have other problems to deal with:

Failed to load mods: OCs_base_assets/prototypes/utils/icon_helper.lua:102: attempt to call global 'log_warn' (a nil value)
stack traceback:
OCs_base_assets/prototypes/utils/icon_helper.lua:102: in function 'apply_overlay'
OCs_nauvis_science_ports/prototypes/recipe.lua:112: in main chunk
[C]: in function 'require'
OCs_nauvis_science_ports/data-updates.lua:2: in main chunk

Then the game tells to desable: OCs _nauvis_science_ports (0.2.2)

The bigger Foundry is up again, but i will have to research again. But it works for me. thx a lot for the suport, u have amazing mods. GG

13 days ago

I'm glad you like it, and I'm sorry if bugs appear. I try to fix them as soon as possible. The latest version of the base mod should fix this issue.

13 days ago
(updated 13 days ago)

At this point im just trying to help u all to fix the issue.

This the new check box

Failed to load mods: OCs_nauvis_science_ports/prototypes/recipe.lua:124: attempt to call field 'change_crafting_categories' (a nil value)
stack traceback:
OCs_nauvis_science_ports/prototypes/recipe.lua:124: in main chunk
[C]: in function 'require'
OCs_nauvis_science_ports/data-updates.lua:2: in main chunk

Then it tells to desable the navius port mod

So tecnically the same problem, bur different haha

12 days ago

Hey wasup. Just want you to know that everything works fine. So great job fixing everything. Thx for the suport. GG

12 days ago

I'm glad that it now works. Thanks again. My mods have grown so much that it is not easy for me to catch every bug before, so I am really glad if one has the patience to help me out.

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