This mod adds recipes to the foundry that use molten metals to cast various types of ammunition, bio-explosives to the biochamber and some types to the EM-plant. It also adds few tungsten ammo with a bonus range. Optionally, there are five types of armour plating in three tiers.
Mods introducing new content into the game.
Version: 0.9.3
Date: 2026-04-19
Balancing:
- Changed (light) armour plating from hand-craftable to only assembler-2. With "earlier armor plating" active, it is craftable in an assembler-1.
- All alternative ammo techs now require the planet specific research pack (e.g. casting needs metallurgy). Note the new setting, which rewinds this.
Changes:
- Removing the condition "allow-bio-explosives" from the space-fish-breeding recipe.
- Changing order of tungsten and uranium shotgun shells.
Compatibility:
- Added missing dependency of [Metal and Stars], [Modular Turrets] and [AAI Industry]. How could I forgot this?
- Revisiting [Ammo Group]: Now my subgroup of "alternative ammo" is correctly within the ammo group. Note that not all other modded ammos are there.
- Added [atomic-land-mine] compatibility. The special nuclear landmine recipe is as the others, in the cryogenetic plant. Requires "nuclear-ammo" setting to be on.
- Updated dependency of [OCs Base Assets] to >=0.4.1 as helper functions were updated.
- [Modular Turrets] got a new tech for pulsing few "guns" like pulsed laser and radar.
Minor Features:
- Added [Any Planet Start] explicitly to the dependency and made a dedicated compat file. (Work in Progress)
- New setting: "earlier alt ammo techs". Default: true (for legacy). If off, all ammo techs are now demand the special science pack. [Any Planet Start] has the same effect for the starter planet.
Bugfixes:
- Flamethrower turret was not castable.
- Fixed a bug with [Metal and Stars] compat. Some recipes weren't correctly updated.
- Fixing mortar cluster bomb for [ironclad-gunboad-and-mortar-turret] data_final_fixes state.
Version: 0.9.2
Date: 2026-04-14
Bugfixes:
- Fixed a bug with the [King-Jo] compat file. Error was incorrect function calling
- Fixed a bug with the [K2SE] compat file. Error was incorect recipe unlock.
- Fixed a bug with the light armor "armour plating" subgroup. Hopefully.
Version: 0.9.1
Date: 2026-04-14
Bugfixes:
- Fixed startup error with uranium shotgun shell.
Version: 0.9.0
Date: 2026-04-13
Minor Features:
- Option: Light and/or heavy armor get a micro or tiny equipment grid, respectively. (Default: Heavy. Grid sizes: heavy armor 4x3, light armor 2x3)
- Option: Earlier armor plating. It moves the armor plating techs before the modular armor, so you can get them earlier. (Default: off)
- Option: Earlier portable solar panels. As a energy source is needed, this is the cheapest way to get it. (Default: off). I reccomend some burner-generator equipment mod.
- [scattergun turret] Added radar and pulse laser "gun"s to the special recipes. No special tech required.
Balancing:
- For armour plating technologies: Switched the double cost from production science to utility science.
- Added electronics as prerequisite for the light armor plating tech, as it is needed for the casting recipe.
- Increased heavy armor grid size from 2x3 to 4x3, to be a bit closer to the car and the next tier (modular armor has 5x5) and give room for the light armor grid.
- Removed carbon cost from the heavy armor plating.
- Removing utility and production science pack from the heavy armor plating tech and added power armor as prerequisite.
- The reactive armor plating is now only be placable in vehicles, as it was inteded from the start.
Changes:
- Set this mod properly to be a [Space Age] mod, which it was from the start.
- Removed the reduction of steel cost for the tungsten rounds ammo if tungsten steel ammo option is disabled.
- Separated heavy artillery shell crafting recipes from the casting explosive ammo setting. You now can craft them even if you disable the casting recipe.
- Internally set the grid definitions to be local variables to less spamming the global namespace.
- Internally reframing the grid definitions and code.
- Increased car grid size from 4x4 to 6x4, to be in line with other mods like [kry-vehicle-grids].
- [ironclad-gunboat-and-mortar-turret] Added military-3 for the normal casting mortar bomb tech, and military-4 for casting clusterbomb tech. The clusterbomb requres military-4.
- [scattergun turret] Switched backline mount from foundry to EMplant as it has more of these coponents. (breaking change)
Graphics:
- Changed the icon for all armor plating to something independent.
- Added tint for tungsten and uranium shotgun pelets to make them slightly more distinguishable.
- Removed overlayer from light and heavy armor plating tech icon.
Compatibility:
- Updated dependency of [OCs Base Assets] to >=0.4.0 as helper functions were updated. (makes it incompatible with older versions)
- Made compats for [aai-vehicles-ironclad], [Ironclad gunboat and mortar turret], and [stratetic mortar ammo] independent of each other.
- Removed compatibility for [UraniumShotgunShell], as it is integrated into this mod.
Bugfixes:
- Added missing localisation for [Uranium Artillery Shell] compatibility.
- Heavy artillery shells were unable to unlocked if "casting-explosive-ammo-tech" was disabled, now fixed. The casting recipe is still not added in this case. (thanks to GingerBeard118 for reporting)
- Hopefully fixing the startup crashes regarding missing ammo recipes.
- [aai-vehicles-ironclad] Fixed that the ironclad casting recipe was not added when the setting was on.
- [K2SO] Now support K2S0>0.5.0 which changed some internal names breaking my compat file. This should fix some startup crashes.
- [strategic-mortar-turret] Fixed that the cryo-mortar-light-nuclear-ammo was unable to be unlocked.
- [strategic-mortar-turret] Added missing localisations.
- [strategic-mortar-turret] Fixed issues if some of the mortar ammo is not enabled by its mod settings.
- [strategic-mortar-turret] Fixed some issues if [Ironclad gunboat and mortar turret] is not present.
- [vtk-cannon-turret] Fixed that the turret casting recipes were not created.
- [vtk-cannon-turret] Fixed that exlosive cannon shell magazine was not created.
Version: 0.8.6
Date: 2026-02-14
Changes:
- Updated dependency of [OCs Base Assets] to >=0.3.4 as helper functions were updated. (missed the similar thing in the previous changelog)
- Reduced crafting time for bio explosives (Gleba edition) from 60 to 20. This is arbitrary, but feels better.
Compatibility:
- Added compatibility for [UraniumShotgunShell] and [Uranium Artillery Shell].
Bugfixes:
- Hopefully fixing the startup crashes regarding missing ammo recipes.
- [aai-vehcles-ironclad] Fixed missing localisations for casting mortar bomb.
Version: 0.8.5
Date: 2026-02-11
Bugfixes:
- Fixed that casting-artillery-shell was missing for (default setting) heavy artillery shells. (thanks omegacute and nattanang for reporting)
Localisation:
- Modified mod setting description for heavy artillery shells to be more clear.
- Slightly changed the info text for alternative antimatter ammo, that it requries alternative atomic bomb setting, too.
Version: 0.8.4
Date: 2026-02-10
Minor Features:
- Adding alternative atomic bomb recipe at the end of my tech tree.
Changes:
- Added a new setting (off by default) for the heavy artillery shells. Turn on if you used them before.
- [K2SO] Restricted use cases of casting imersite rifle according to mod setting, same with heavy rockests.
- Added new mod setting and tech for [K2SO] antimatter ammo.
- Updated dependency of [OCs Base Assets] to >=0.3.3 as helper functions were updated. (missed this in the changelog)
Bugfixes:
- [K2SO + Metal and Stars] Fixed that casting [K2SO] ammo was not added to the [Metal and Stars] productivity techs.
- Fixed casting-railgun-ammo recipe was not found (Report by omegacute).
Compatibility:
- [AAI Ironclad], [Ironclad gunboat and mortar turret (fork)], [stratetic mortar ammo]: Experimental compat,some finetuning will be done later.
- [King Jo Vehicles] Experimental compat. Not all vehicles yet, mostly just tanks, no air vehicles.
Other:
- Removed old unused code lines.
Localisation:
- Unify EN localisation with my other mods.
- EN: Renaming "armour" to "armor" to be consistent with the vanilla game. (suggested by omegacute)
Version: 0.8.3
Date: 2025-11-07
Bugfixes:
- Hotfix for [Metal and Stars] if [K2SO] is not present. It works but I want to do it better later. Thanks to LabsJ for the patient.
Version: 0.8.2
Date: 2025-11-05
Bugfixes:
- Localisation EN now with capital letters for everything
- Localisation DE "magnetisieren" changed to "pulsen" to be consistend with other mods.
- [K2SO] rockets were not unlocked by the corresponding tech, now fixed. Except nuclear rockets, as I am not sure what to do whith their balance.
Version: 0.8.1
Date: 2025-11-05
Bugfixes:
- Fixed missing localisation for explosive (uranium) cannon shells. EN and DE.
- Added missing localisation lines for [K2SO] compatibility. EN and DE.
- Fixed wrong recipe subgroup for explosive (uranium) cannon shells.
- Deleted obsolete code lines.
- [vtk cannon turret] Disabling cannon turret casting if mod option is off, and some other issues.
Note:
- I also included some [K2SO + HeroTurretRedux] compatibility already in 0.8.0, but forgot to mention it in the changelog.
If any of these mod combination get their own compat in one of their respective mods, please report it so I don't have to keep them here.
Mostly, I just increased the turret range massively so that the ammo don't hit the ground prematurely.
Version: 0.8.0
Date: 2025-11-05
Minor Features:
- Added casting recipes for many more guns, all optional.
Compatibility:
- Started [K2SO] compatibility.
- [K2SO + Metal and Stars] Added compat fix between these two and also with this mod.
- [Metal and Stars] Added casting recipe for thorium cannon shells. All recipes should now support productivity researches from Metal and Stars.
Changes:
- Updated dependency to OCs_base_assets 0.3.0, it comes with huge change behind the scenes.
- Added scicence packs explicitly as prerequisit for this mod's techs, which were implicit before.
- Switched "ultra light armour plating" sci pack from agricultural to electromagnetic.
- Renamed many internal names because of the generator. If any migration issues arise, please report them.
Balancing:
- Optionally: Switch (tungsten carbide + steel plate) to (tungsten steel) for tungsten ammo, except for shontgun shells. Off by default as it was the old recipe, still check your factory.
Bugfixes:
- Fixes a crash with the mod "More Ammo".
- Fixed a typo in German localisation.
- Fixed heavy artillery grenate casting recipe.
- All bioexplosive variants now should accept productivity modules.
- Fixed missing casting firearm magazine productivity with the [Metal and Stars] bullet productivity technology.
Version: 0.7.2
Date: 2025-06-24
Minor Features:
- Extended compatibility for "Modular Turrets" mod. Casting of the shotgun turret and the two modular turret bases are now available.
- Now uses the recipe generator even more. (using it for the vanilla ammo recipes too)
Changes:
- Tier 3 armour plating now requires the science pack instead of a material research. They already were a soft requirement for the research before.
- Slightly changed the icon for tungsten armour plating.
Bugfixes:
- Reducing log-spamming. Hopefully.
- Fixed that the gun turred disabling setting was not working.
- "Metal and Stars": Casting gauss rockets were enabled to early, now it is with the gauss rockets technology.
Version: 0.7.1
Date: 2025-06-07
Bugfixes:
- Fixed dependency to OCs_base_assets. It requires 0.2.0, not 0.1.1, my bad.
- Fixed compatibility with "Metal and Stars" mod. Thorium round were uncraftable.
- Fixed missing localisations for "Metal and Stars" compatibility.
- Fixed complatiblility with "VTK's cannon Turret" mod. Itemsounds were missing.
Version: 0.7.0
Date: 2025-06-02
Major Features:
- Reordering lots of code, compatibility to other mods are now more clear.
- Updating to OCs Base Assets 0.2.0 and using its recipe generator. Compatibility with other mods is now much easier.
Balancing:
- Reworked the energy per shield cost and input flow of the ammo plating. Now it is four times faster.
Changes:
- Adjusted firearm magazine recipes to be alinged with factorio 2.0.46
Compatibility:
- Added compatibility for "Lead" mod by brevven.
- Added compatibility for "Ammo Group" such that the ammo of this mod is also oput into the new ammo group.
- Added compatibility for "Metal and Stars" mod. Mainly for the ammo productivity researches.
Version: 0.6.3
Date: 2025-04-19
Bugfixes:
- Mod option now is shown up correctly.
- Fixing spelling in localisation.
Other:
- German localisation now has different word order. Now unified and more like vanilla
Version: 0.6.2
Date: 2025-04-06
Bugfixes:
- Fixing wrong icon paths.
Version: 0.6.1
Date: 2025-04-06
Changes:
- moved all helper functions and icon overlayer into the base mod "OCs_base_assets".
Version: 0.6.0
Date: 2025-04-04
Major Features:
- Introducing new branch of technologies for armor plating. Further balancing will be later, I hope for some feedback.
- Added mod compatibility for "Cannon Turret"(VortiK).
Minor Features:
- Further decreasing needed icons: Expanding code for icons to all technologies and recipes.
Changes:
- Changed the order to have tungsten ammo behind uranium ammo.
- Changed the external name of the mod to "OC's Ammo and Armor" to reflect all new features.
- Moved all alternative ammo to a new recipe-subgroup "alternative-ammo".
Bugfixes:
- Casting uranium shotgun ammo now is possible.
- Reduced molten-iron cost of gun turret from 400 to 300 as is now using the correct foundry cost ratio.
Version: 0.5.0
Date: 2025-03-05
Major Features:
- Reworked the order and cost of technologies.
- Removed settings which changed the core of the mod. Tungsten ammo is now always on.
Minor Features:
- Reworked code for icons, reducing the file size.
- 'Fragment cannon shells' from "modular turret" now in the 'casting light ammo tech' instead of the 'casting heavy ammo tech'.
Bugfixes:
- Set bio-(exlposive)-rockets to output just one rocket instead of two.
Version: 0.4.1
Date: 2025-03-05
Minor Features:
- Fish breeding is now optional in space. Alternatively a space platform needs other ways to gain nutrience (like bioflux). (deactivated by default)
Balancing:
- Reduced the cost of the bio ammo techs by removing production and untility science packs.
Bugfixes:
- Added missing localisation lines.
- Replaced missleading icons by with fitting ones.
- Fixed that the (explosive) rocket recipes produced explosive instead.
Other:
- Alinging the version number (old 0.3.1 to 0.4.0) since it was a major update.
Version: 0.4.0
Date: 2025-03-03
Major Features:
- Adding rocket recipes for biochambers analog to the foundry metal ammo recipes.
- Three new recipes for explosives in the biochamber.
- Two new technologies for the biochamber exploxives and ammo.
Other:
- Re-arranged the mod. A user should note no difference.
Version: 0.3.0
Date: 2025-03-02
Major Features:
- New mod option: "heavy artillery shell". It renames the vanilla artillery shell to "medium artillery shell" and adds a new "heavy artillery shell" with more damage but less range.
Changes:
- Reduced tungsten shotgun shell spread by 25%.
- Addend piercing to tungsten shotgun shells
- Use the only sane date format with ISO 8601.
Version: 0.2.4
Date: 025-02-27
Balancing:
- In tungsten cannon shell recipe, swapped 4 iron sticks to 2 iron plates.
Version: 0.2.3
Date: 2025-01-09
Balancing:
- Raised explosive damage of tungsten cannon shells from 50 to 200.
- Added piercing damage to tungsten shotgun shells.
- Added the explosives to the tungsten cannon shells.
- Swapped damage and pellet amount of tungsten shotgun shells to be more in line with uranium shotgun shells.
Bugfixes:
- Removes the maximal range of ammo if Modular Turret mod is loaded. Fixes the issue that it hits the ground premature.
Version: 0.2.2
Date: 2025-01-08
Minor Features:
- Implemented sounds from base game for all items.
- Improved the sorting of the recipes.
Balancing:
- Nerfed range bonus from +50% to +25%. With "Modular Turrets" this is +37.5% to be 25% better than non-explosive cannon shells.
- Fixed a inconsistency: The casting of normal railgun ammo has now the correct copper price.
Version: 0.2.1
Date: 2025-01-03
Balancing:
- Changed tungsten railgun ammo to have same copper cable cost as regular raingun ammo.
Version: 0.2.0
Date: 2025-01-01
Minor Features:
- Started adding compatibility with More Ammo.
Balancing:
- Changed casting firearm magazine to not being unlocked from the start.
- Changed tungsten ammo to not being handcraftable.
- Changed tungsten ammo to be autorecyclable.
Version: 0.1.2
Date: 2024-12-29
Bugfixes:
- Fixed a chrash due to missing optional mod dependency.
Version: 0.1.1
Date: 2024-12-29
Bugfixes:
- Fixed the dependency mod list.
Version: 0.1.0
Date: 2024-12-29
Major Features:
- Three technology steps.
- Added optional tungsten ammonition.
- Initial release.
Minor Features:
- English and German localisation.