Overview
This mod expands ammunition production and defensive equipment options by introducing new crafting paths, technologies, and materials.
Most bullet ammunition types can now be cast directly in the foundry from molten iron and copper, respectively. Rockets are produced in the biochamber, providing an alternative manufacturing chain. The new recipes are gated behind additional technologies to create a more structured progression.
If combined with any planet start, some technologies should come earlier than usual, this is intended at is should feel as a midgame boni.
Tungsten Ammunition
The mod introduces tungsten-based ammunition with extended range compared to standard variants. Tungsten ammo integrates into the new tech tree and are a Vulcanus-focused alternative to uranium ammo.
Armour Plating
Armour plating can now be crafted as equipment. It functions as a shield-like component with high durability but slow recharge characteristics, favouring sustained survivability over rapid recovery.
Available armour plating variants:
- (Light) armor plating
- Reinforced armor plating
- Tungsten armor plating
- Reactive armor plating
- Composite armor plating
The (light) armor plating is tier-1, reinforced armor plating is tier-2 and the rest are tier-3 and all have some up- and downsides to make it more interesting. If you wish some change in balancing, feel free to open a thread.
Technology Depth
The mod provides a few progression paths and additional production methods, from foundry-based casting to biochamber rocket manufacturing. Technology gates ensure that advanced ammunition are unlocked in a few steps. Combined with the introduction of tungsten ammo and armour plating variants, this should give your more options.
Artillery Shells
While the normal (rifle) ammo and cannon shells are more mid- to late-game, there are also special recipes for "new" artillery shell: the base-game (pre 2.0) becomes the "medium artillery shell" while the space-age version now is the "heavy artillery shell". This is true for damage als well as for the cost factor.
Compatibility
There are already a nice list of mods which works with this mod, from the AAI ironclad to the vtk cannon turret to K2SO. If you think a specific mod needs special handling, you can suggest it.
Technical Note
Currently, the mod currently performs extensive logging to the log file to help diagnose rare, non-reproducible bugs from other players. If a crash happens to you, feel free to report it, thanks!