A huge expansion to Factorio 2.0+ with new machines, generators, accumulators, turrets, poles, pipes, components, and more.
Mods introducing new content into the game.
Version: 0.5.63
Date: 2026-04-13
Fixes:
- Added compat load-order hints for PollutionSolutions2, flow-config, Additional-Turret-revived, and squeak-through-2.
- Hardened custom pipe and pipe-to-ground collision handling so post-load collision-box edits cannot push pipe connections outside bounds.
- Added final-fixes normalization that expands collision boxes just enough to contain pipe connections before clamping them.
Version: 0.5.62
Date: 2026-04-12
Changes:
- Renamed the mod for Mod Portal release as a Redux fork with a unique internal mod name.
- Updated internal asset roots and dependency names for the renamed Redux release.
Compatibility:
- Prepared this release for Factorio 2.0+ and Mod Portal upload.
Version: 0.5.61
Date: 2026-04-12
Bugfixes:
- Added fallback locale coverage for missing item, recipe, fluid, tile, entity, and equipment names.
- Fixed unknown key tooltips caused by missing localization entries across the 2.0+ port.
Version: 0.5.60
Date: 2026-04-12
Bugfixes:
- Renamed legacy wall HR base asset references to current non-HR wall-gate and wall-patch filenames for Factorio 2.0+.
Version: 0.5.59
Date: 2026-04-12
Bugfixes:
- Restored burner mining drill working sounds to current base burner-mining-drill-1.ogg and burner-mining-drill-2.ogg variants for custom drill entities.
Version: 0.5.58
Date: 2026-04-12
Fixes:
- Replaced removed base burner mining drill sound references with a valid base working sound for custom mining drills and excavators on Factorio 2.0+.
Version: 0.5.57
Date: 2026-04-12
Fixes:
- Renamed custom energy module category from effectivity to vanilla efficiency for Factorio 2.0+ compatibility.
Version: 0.5.56
Date: 2026-04-12
Fixes:
- Ported custom ammo prototypes to Factorio 2.0 by moving ammo category to AmmoItemPrototype.ammo_category.
- Removed legacy ammo_type.category fields from custom magazines, rockets, and cannon shells.
Version: 0.5.55
Date: 2026-04-12
Bugfixes:
- Ported custom module effects to Factorio 2.0+ numeric effect format for speed, effectivity, and productivity modules.
Version: 0.5.54
Date: 2026-04-12
Bugfixes:
- Added 2.0+ turret graphics_set normalization for custom ammo and electric turrets.
Version: 0.5.53
Date: 2026-04-12
Bugfixes:
- Fixed still-chamber fluid port position for Factorio 2.0+ bounds validation.
- Added a data-final-fixes pass to clamp remaining pipe connection positions inside entity collision boxes.
Version: 0.5.52
Date: 2026-04-12
Changes:
- Added a 2.0 data-final-fixes fluid-box normalizer to supply missing volume values.
- Fixed n-refinery output fluid boxes to define explicit volume entries.
Version: 0.5.51
Date: 2026-04-12
Changes:
- Fixed remaining 2.0 fluid pipe connection positions on refinery and crafting machine entities by moving out-of-bounds ports inward.
- Fixed n-refinery input/output pipe positions for Factorio 2.0 bounding-box validation.
Version: 0.5.50
Date: 2026-04-12
Fixes:
- Ported custom pipe-to-ground pictures to Factorio 2.0 Sprite4Way keys.
- Renamed np-pipe-tg and np-dpipe-tg picture directions from up/down/left/right to north/south/west/east.
Version: 0.5.49
Date: 2026-04-12
Fixes:
- Removed pollution emissions from lamp energy sources for Factorio 2.0 compatibility.
Version: 0.5.48
Date: 2026-04-12
Bugfixes:
- Fixed custom pipe and pipe-to-ground connection positions for Factorio 2.0 bounds validation.
- Updated np-pipe and np-dpipe fluid connection coordinates to sit inside their entity collision boxes.
Version: 0.5.47
Date: 2026-04-12
Changes:
- Fixed dynamo-generator and ad-turbine-generator pipe connection positions for Factorio 2.0 bounds validation.
Version: 0.5.46
Date: 2026-04-12
Hotfixes:
- Fixed high-generator and n-nikonium-generator pipe connection positions for Factorio 2.0 bounds validation.
- Moved generator steam ports from ±2.5 to ±1.5 so all pipe positions sit inside the entity collision box.
Version: 0.5.45
Date: 2026-04-12
Hotfixes:
- Ported custom boiler graphics to Factorio 2.0 BoilerPictureSet format.
- Replaced invalid boiler pictures = pipepictures() assignments with directional boiler picture tables.
- Moved boiler structure graphics under pictures.north/east/south/west for custom NPUtils boilers.
- Removed legacy root-level fluid_input/fluid_output blocks from output-to-separate-pipe boilers.
Version: 0.5.44
Date: 2026-04-12
Hotfixes:
- Fixed custom boiler pipe connection positions for Factorio 2.0 geometry validation.
- Moved n-cryamond-boiler and blast-boiler fluid ports inside their collision boxes.
- Moved n-ladonium-boiler fluid ports inside its collision box.
- Fixed copper-boiler pipe port positions and collision box to valid 2.0 bounds.
Version: 0.5.43
Date: 2026-04-12
Changes:
- Fixed uppercase SI prefixes in energy and heat-capacity values for Factorio 2.0+ compatibility.
Version: 0.5.42
Date: 2026-04-12
Fixes:
- Converted remaining legacy recipe ingredient tuples to Factorio 2.0-style ingredient dictionaries across NPUtils.
- Fixed recipe loading for logistic robots, ammunition, machines, tools, logistic crates, and related craftables.
Version: 0.5.41
Date: 2026-04-12
Fixes:
- Fixed legacy recipe product objects for n-chestnut-seed-v2 and n-gas-flower-seed-v2 so Factorio 2.0+ loads their results correctly.
Version: 0.5.40
Date: 2026-04-12
Fixes:
- Added missing commas after fast_replaceable_group in electric furnace and mining drill prototypes for Factorio 2.0 parsing.
Version: 0.5.39
Date: 2026-04-12
Bugfixes:
- Removed stray standalone commas left behind after 2.0 graphics_set migration in multiple entity prototype files.
- Fixed Lua syntax errors in n-chemical-machine and related machine prototype definitions.
Version: 0.5.38
Date: 2026-04-12
Fixes:
- Fixed Factorio 2.0 wall circuit connector crash by replacing removed gate connector reference with wall connector definition.
- Updated remaining chest, accumulator, and roboport connector definitions to use 2.0-style circuit_connector fields.
5.37:+ Ported to Factorio 2.0+.
+ Updated machine prototype fields to current 2.0-style graphics, module, and fluid-box definitions.
+ Updated energy source and recipe declarations for 2.0 compatibility.
5.36:+ Updated to 1.1 Factorio version
5.35:+ Updated to 1.0 Factorio version
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4.35:+ Fixed incompatibility with update 0.17.35+
4.34:+ Added a mod setting that allows you to increase inventory size
+ Added two new plants to create lubricant and petroleum gas
+ Now you can craft solid fuel with alienol oil
+ Added the Organic Transmuter which is used to get the initial seeds(seeds to greenhouse)
+ Changed some recipes componets/time needed to craft
+ Changed some entities mining time
+ Added new gfx to NPU Wall
+ Removed Alisidian and everything related to Alisidian(like Alisidian walls and ammo)
+ Added Italian translation by Liver
4.33:+ Port to 0.17
+ Added 'Chemical Machine',an advanced chemical plant
+ Added new radar
+ Added 3 new components
+ Added 'Space Coin' to used in Sapace Market instead of cryamonds
+ Added 'NP Greenhouse'for now is used to get Alicane and wood,but will be used in
future organic stuffs
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3.32:Reduced time needed in some machines and components recipes,
changed NPU monuments gfx
3.31:Reworked in almost all pipe connections gfx on NPU machines,fix KN-02 Beacon
position,changed some recipes to make things(inserters,furnaces,pipes and electric poles)
more viable in early game,new Pipes gfx (friendly and fancy now),changed Alidium Farm
and Chunk Excavator gfx
3.30:Changed Air Purificator process to fix issue with Omni mods(thx Jack/Yamagato)
3.29:Added better descriptions( thanks Micromario),compress gfx size(thanks Yuoki Tane)
Added Enhanced Crystaliser,reworked Pipes and Crystaliser GFX,fix Electric Gatling Turret
power input,change some other gfxs
3.28:Port to 0.16,Added buffer logistic chest,change Mining Drill,NPSpace Market
(Adv)Solarium Panel,floor paths GFX,remove Adv.Mining Drill,Added more things to Space Market
change some recipes,fix Ladonium GFX
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2.27:Added new tabs and organize NPU stuffs,Added Enhanced Craft Machine,change some recipes,
increased stack of some components,increase Light Pole power,move all floor tiles to
NPUtilsX Addedon
2.26:Added JN-2000 Oil Refinery,a advanced refinery with specials recipes,Added a new tier of
oil refining,increased S.Glue stack.Removed PT-BR language(for some reason this S&%@ dont work)
2.25:Added a Advanced Roboport,2 new robots,4 logistic chests,Added fluid input and HR graphics to
Xpecial Mining Drill,fix Water Condenser GFX,"cheapened" Dynamo Generator and Purification
Chamber recipes to be used in early game
2.24:balanced my power generation!special thanks to WonderDog for made test,calculus and send
me a doc.exel with results,reduced time in LV3 ore process to be more 'compensative',fix
some smoke output position,reduced time and increased output in 'Pressurized Water',
HR Steam Creator gfx,change ammunition Cartridge recipes to use iron plate
*Added HR GFX to all my Cars,but move this Cars to NPUtilsX-Addedon to reduce size of NPUtils
CORE
2.23:Craft Machine can craft recipeswith fluids,fix some fluids recipes,little change in
Carbon Pipe
2.22:fix boiler stuffs(again!) to work with 0.15.10
2.21:fix Advanced Beacon GFX to work with Factorio Normal graphics option,sorry
2.20:Port to 0.15 version!!Added advanced Beacon and new Modules,fix Nikonium Generator GFX,change
Dual Pipe to Carbon Pipe,Added 2 new advanced capacitors,Added a new monument and change monument
size to 4x4,change some GFXs
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1.19:After start a new map in coop with a friend I have saw that my recipes is hard and need
much time to create the components,so I have reduced time to create components and make some
recipes more cheap to be used in early game,reduced energy usage in some machines too!I always
make tests before release news updates,but I use my middle/end game map with logistics robots.
Added Water Condensator to create water,Added new Basic Xpecial Mining Drill,Added Enhanced Compressor
,Added Cryamond Axe,change some GFX
1.18:Added 1 new advanced energy generator,1 big boiler,Infuser to create new things,Enhanced Air
Purificator,1 new wall to decoration,some new advanced components,fix gatling turret animation,
reduced time to create some components and pollution in some machines,now use Mixer to make
Alien Ration
1.17:Added 1 new substation,1 long energy pole,1 new pipe,1 new decorative path,1 big lamp,2 new wall
1 new Boiler,fix Chunk Excavator process,now with more output,Change many machines GFX to better
resolution,waiting for 0.15 UP
(thanks so much YUOKI,for many helps and a video about my mod),now Capacitor are 3x3,fix pollution
in many machines
1.16:MANY THINGS! Introduce many components to craft my machines and automatization,new high energy
generator,2 new energy poles,Mixer to make special glue with water and processed coal
(with cool imagination),Compressor to create high speed water output
Added new pipes,Added 2 new monuments to ostentation(big lamps),Added some new paths to decoration,change
Chunk Excavator process,now you need use a special tool to mine chunks(balanced),change alienol process
now Still use fuel,no more energy and make high pollution
Alicane Farm need seed and MANY other fix,balanced things and better gfx
1.15:Fix pt-BR language
1.14:Added 2 improved furnaces,Added Trash Car,now cryamods can be made with Pure Carbon,Alienol can be
used in Flamethrower(thanks sore68,Addeditional-Turrets),Added a new fast mining-drill,translate to pt-BR
1.13:Added a new custom Car,make upgrades upgrade to fast our protector and after choose your favorite
turret to use(nice!)
1.12:Added 6 new Turret!2 use normal bullets,2 electrics,1 use cannon shell and 1 use rockets(I love this!)
Added Ammunition Fabricator to create new types of ammunitions.
Change graphics of many machines(I try make more rustic,like vanilla)
1.11:Added Chunk Excavator,a especial drill to dig deep and get Mineral Chunk,used to get resources
Added Alisidian Wall made with Alisidian,found in Chunk Mineral.Added Double Compressed Bagasse
1.10:Change electric and normal Blast Furnace names to Formation Furnace,because Angels mod also have one.
Now Craft Machine can make advanced crafting
1.9:Change graphics of normal and electric Blast Furnace,change Mod Group icon
1.8:Added Alien Artifact farm,using Alideuns(little aliens)create and kill to get resources to create Artifacts
1.7:Fix bug with collision box in many machines(THANKS...).Change recipes to make molten ores,now you need
clean ore
1.6:Added description in many items.Added a HIGH tier of generator.Added a generic assemble machine and a little assemble machine
1.5:Added Alicane(sugar cane)to make Alienol(ethanol).Added process to create Steam(another!)using water and light,
heavy our alienol in my Steam Boiler.Alicane process produce bagasse usable like fuel and you can enrich using
light,heavy and alienol,Enriched carbon can be create using light,heavy and alienol
1.4:Change ore process,now you dont need the previous tier to the next(ex:pure iron to clean iron)and a new
tier to the process(the last!)
1.3:Fixed recipes to copper with pure and clean copper
1.2:Change iron and copper process to be useful
1.1:Increase 'sell' things to space market and change some prices to 'buy' category
1.0:RELEASE!(only to one people)