Multiple Unit Train Control


Replaces bidirectional trains with ones twice as powerful, to simulate real locomotives driving backwards.

Tweaks
4 days ago
0.17 - 2.0
4.06K
Trains

g locomotive steam

3 years ago

i really like this mod but it bothers me that the rear end locomotives dont produce steam....
i mean its just an optical thing and i guess not too easy to implement since your mod just doubles the power of the front loks but still..

3 years ago

I looked into it a long time ago, but the game is hard-coded so that only the front engines are active. It would be too resource-intensive to manual draw smoke over the back engines when driving.

3 years ago

aaaw i figured you wouldve donr it if there wasnt something blocking you from doing it..

got a new promblem tho...

Die Mod Multiple Unit Train Control (0.4.8) hat einen Fehler verursacht, der nicht behoben werden kann.
Bitte informiere den Autor der Mod über diesen Fehler.

Error while running event MultipleUnitTrainControl::on_nth_tick(300)
MultipleUnitTrainControl/control.lua:781:

[ER Global Lock] Forbidden global read:
{key = "RefreshNthTickHandlers"}

stack traceback:
[C]: in function 'error'
MultipleUnitTrainControl/control.lua:781: in function 'index'
__MultipleUnitTrainControl
/control.lua:483: in function <MultipleUnitTrainControl/control.lua:421>

3 years ago

Thanks for the report, should be fixed now. You must have a big base!

3 years ago

what was the problem?

yeah might be a little over the top with the trains..

3 years ago

Had to change a function from local to global because in order to break a self-reference loop between local functions in an event handler...since you asked 😅

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