Replaces bidirectional trains with ones twice as powerful, to simulate real locomotives driving backwards.
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.4
Date: 2025-10-24
Changes:
- MU Locomotives now link to the Factoriopedia base locomotive entity/item/recipe entry.
Version: 1.0.3
Date: 2024-11-26
Changes:
- Added dependency on pypostprocessing to ensure compatibility with PyMods.
Version: 1.0.2
Date: 2024-11-22
Bugfixes:
- Potentially fixed compatability issue with kry-vehicle-grids and electric-trains by adding dependencies.
- Fixed a crash when running the "/mutc-debug dump" console command.
Changes:
- Updated translations from Crowdin.
Version: 1.0.1
Date: 2024-10-31
Bugfixes:
- Fixed crash when pipetting by using built-in pipette function.
Changes:
- Updated translations from Crowdin.
Version: 1.0.0
Date: 2024-10-11
Features:
- Updated for Factorio 2.0.
- Added support for quality trains and fuel.
Version: 0.4.21
Date: 2024-08-29
Changes:
- Removed obsolete compatibility code for LuziferSenpai's Electronic Locomotives. No special code is needed anymore for compatibility.
Version: 0.4.20
Date: 2024-08-27
Changes:
- Added compatibility with nerfkidjcb's Electric Trains. Electric Locomotive and Electric Locomotive Wagon can be combined in an MU pair now.
Version: 0.4.19
Date: 2024-01-04
Changes:
- Added compatibility with Degraine's Electric Trains.
Version: 0.4.18
Date: 2023-11-10
Bugfixes:
- Hide inventory balancing messages when debug setting is "none" or "info".
Version: 0.4.17
Date: 2023-10-04
Changes:
- Verify equipment grid of MU loco matches base loco in data-final-fixes (to catch some incompatibilities).
Bugfixes:
- Fixed compatibility with SE Space Trains via dependency.
Version: 0.4.16
Date: 2022-12-18
Changes:
- Updated description text to use new fallback groups. This should automatically fix any missing descriptions on MU locomotives.\]
Bugfixes:
- Update MU loco fuel categories to match base loco in data-final-fixes.
Version: 0.4.15
Date: 2022-05-08
Bugfixes:
- Compatibility patch for Realistic_Electric_Trains_fix_balance_K2
Version: 0.4.14
Date: 2021-11-11
Features:
- Added Railway Motor Cars to blacklist.
Version: 0.4.13
Date: 2021-11-05
Features:
- Added Degraine's Electric Train to blacklist.
- Added Railway Motor Car to blacklist.
- Added compatibility with future Space Elevators from Space Exploration.
- Added beta compatibility with Train Tunnels mod.
Bugfixes:
- Actually added Real Shuttle Trains to the blacklist this time.
Version: 0.4.12
Date: 2021-10-27
Bugfixes:
- Added Real Shuttle Trains mod to the blacklist for compatibility.
Version: 0.4.11
Date: 2021-09-20
Bugfixes:
- Fixed failure to load when Electronic Locomotives is installed without any additional Electronic Locomotive mods.
Version: 0.4.10
Date: 2021-02-28
Features:
- Fixed compatibility with Realistic_Electric_Trains_Fork and Realistic_Electric_Trains_fix.
Version: 0.4.9
Date: 2020-12-07
Bugfixes:
- Fix crash when balancing fuel in a large number of locomotives.
Version: 0.4.8
Date: 2020-12-06
Bugfixes:
- Fixed compatibility with Electronic Locomotives mods.
Changes:
- Added ship and boat engines to MU blacklist.
- Added Editor Extensions "super locomotive" to MU blacklist (it's too fast already!).
- Added BatteryLocomotive by KoharaKazuya to the blacklist (until they implement a remote interface to register new types of locomotives).
Version: 0.4.7
Date: 2020-12-03
Bugfixes:
- Fixed crash when picking up MU items from the ground.
Version: 0.4.6
Date: 2020-11-27
Bugfixes:
- Fixed crash when fuel balancing is disabled.
Version: 0.4.5
Date: 2020-11-25
Features:
- Updated for Factorio 1.1.1.
Version: 0.3.5
Date: 2020-11-14
Changes:
- First release dedicated to Factorio 1.0.
- Added event filtering where possible.
Bugfixes:
- Fixed possible save file bloat when trains are created/destroyed while in motion. Fixes compatibility with Renai Transportation mod. (https://github.com/robot256/MultipleUnitTrainControl/issues/13)
- Fixed that MU tech still visible in tech tree even though it was disabled in settings. (https://github.com/robot256/MultipleUnitTrainControl/issues/11)
- Fixed deprecated path to flib.data-util.
Version: 0.2.4
Date: 2020-05-29
Features:
- Fixed compatibility with Train Construction Site.
- Changed dependency from deprecated OpteraLib to new Factorio Library.
Version: 0.2.3
Date: 2020-05-24
Features:
- Change MU assignment to use procedural algorithm to do every locomotive not on the blacklist.
- Added startup setting to manually add entities to the blacklist (in case of incompatibility).
- Added startup setting to add Yuoki's Steam Era locomotives to blacklist (or allow them to have MUs).
- Added compatibility with Steam Train and Diesel Train.
- Added compatibility with Luzifer's Electronic Locomotives of all types.
- Added debug message option to display entity names instead of localised names.
Version: 0.2.2
Date: 2020-03-23
Features:
- Added support for Krastorio 2.
Version: 0.2.1
Date: 2020-01-25
Changes:
- Revert fuel balancing ping-pong because it breaks "Inactivity" schedule conditions, especially at LTN Depots.
Version: 0.2.0
Date: 2020-01-24
Changes:
- Initial support for Factorio 0.18.
Version: 0.1.26
Date: 2020-01-23
Features:
- Fuel balancing now moves odd-numbered items between front and back locomotives, so your last nuclear fuel doesn't get stuck in one spot anymore.
- If for any reason a locomotive is deleted and its replacement cannot be built, or its grid contents cannot be restored, items will be spilled on the ground instead of lost.
Changes:
- Updated for compatibility with Robot256Lib version 0.1.1.
- MU locomotive items now have the "hidden" flag set so they will not show up as circuit network signals or intermediate products.
Version: 0.1.25
Date: 2019-12-29
Features:
- Added support for X-12 Nuclear Locomotives mod (up and coming).
Changes:
- Moved locomotive replacement code to Robot256Lib.
Version: 0.1.24
Date: 2019-12-19
Features:
- Added support for Nuclear Locomotives mod.
Version: 0.1.23
Date: 2019-11-30
Features:
- Added compatibility with Bob's Vehicle Equipment via hidden dependency.
Version: 0.1.22
Date: 2019-10-17
Bugfixes:
- Fixed for 0.17.71. Apparently in the create_entity API they fixed the "orientation=" parameter and broke "direction=" for locomotives.
Features:
- Added compatibility with Bigger Slower Trains via hidden dependency.
Version: 0.1.21
Date: 2019-09-13
Changes:
- Hid optional dependencies that only provide standard MU compatibility features.
- Added support for Industrial Revolution battery-powered locomotive.
Version: 0.1.20
Date: 2019-08-31
Changes:
- Removed version dependency on "Electric Train". Latest versions of both mods play nice together, please update ET to 0.17.28.
Version: 0.1.19
Date: 2019-08-16
Bugfixes:
- Changed Electric Trains required version numbers. Presently MUTC only works with ET 0.17.12 and 0.17.13.
Features:
- Added support for "Yuoki Industries - Railways".
- Added support for "YIR - Yuoki-Industries-Railroads".
- Added support for "YIR - Americans".
- Added support for "YIR - Uranium Power Trains".
Version: 0.1.18
Date: 2019-07-30
Bugfixes:
- Fixed crash in 0.17.60 when replacing locomotives since devs fixed the bug that was introduced in 0.17.59.
Version: 0.1.17
Date: 2019-07-28
Bugfixes:
- Fixed crash in 0.17.59 when replacing locomotives in trains with empty schedules.
- Added "snap_to_train_stop=false" flag to reduce movement during replacement.
Version: 0.1.16
Date: 2019-04-21
Changes:
- Added setting to adjust console message frequency.
Bugfixes:
- Fixed crash when unable to create replacement locomotive.
Version: 0.1.15
Date: 2019-04-17
Features:
- Added support for Fusion Train.
- Added icon overlay for MU Locomotives so they can be easily distinguished in the signal list.
Changes:
- Reworked to use functions from OpteraLib.
- Changed MU Locomotive item signals to sort directly after their normal counterpart.
Bugfixes:
- Fixed some missing dependencies.
- Fixed compatibility with Automatic Train Fuel Stop.
Version: 0.1.14
Date: 2019-04-14
Features:
- Added support for Realistic Electric Trains (requires version 0.4.2), including Modular Locomotive.
Bugfixes:
- Fixed that last_user was not preserved on replacement.
Version: 0.1.13
Date: 2019-04-10
Features:
- Added support for Angel's Industries (Crawler Train).
- Added support for Armored Train (Wagon Turrets).
Bugfixes:
- Changed locomotive replacement to happen only when trains are stopped.
- Fixed that automatic mode was not preserved on replacement.
- Fixed that trains were not upgraded after technology research.
Version: 0.1.12
Date: 2019-04-06
Features:
- Added support for Electric Vehicles: Reborn (requires version 0.1.2).
- Added support for 5dim's mod - Trains.
Bugfixes:
- Fixed changelog formatting.
Version: 0.1.11
Date: 2019-04-05
Bugfixes:
- Fixed crash on replacement (missed a file that changed in 0.1.9).
Version: 0.1.10
Date: 2019-04-05
Bugfixes:
- Fixed typo in dependencies by removing unnecessary dependencies.
Version: 0.1.9
Date: 2019-04-04
Features:
- Added support for Schall's Armoured Train locomotives.
Bugfixes:
- Fixed string in French locale (thanks kryshnar!)
- Fixed that equipment state (energy,shield,burner contents) was lost on replacement.
- Disabled build smoke effect when replacing locomotives.
Version: 0.1.8
Date: 2019-04-01
Features:
- Added support for Batteries Not Included electric locomotives.
Bugfixes:
- Fixed crash when saving an existing blueprint while holding an item.
Version: 0.1.7
Date: 2019-03-31
Features:
- Added support for Fully Automated Rail Layer (requires FARL >= 3.1.3).
Bugfixes:
- Overhaul of fuel balancing code to fix lots of potentially wierd behavior, including not starting until you change the Nth Tick setting at least once.
- Fixed player being kicked from locomotive on replacement.
Version: 0.1.6
Date: 2019-03-30
Features:
- Added support for Bob's Logistics trains.
Changes:
- Reworked cloning code for easier mod support.
- Moved cloning to data-updates for compatibility with Bob's and other mods, so that updated properties are included in the clone correctly.
Bugfixes:
- Changed MU Item sort order to work a little better in the signal selection dialog. Still kind of mess with many mods installed.
- Added MU versions of Electric Train locomotives to the exclude list of the Fuel Train Stop mod.
Version: 0.1.5
Date: 2019-03-30
Features:
- Added support for magu5026's Electric Train mod.
Changes:
- Changed default mode setting to "tech-unlock".
- Added "script_raised_built" and "script_raised_destroy" flags when replacing locomotives, for inter-mod compatibility.
- Removed nerf to reversing_power_modifier because it only applies to single-directional trains, which can never have MU version in them.
Bugfixes:
- Fixed that blueprint item requests were not preserved on replacement (thanks for the tip, DaveMcW!).
- Fixed that fuel balancing would be disabled after upgrading from an older version of the mod until you change the NthTick setting.
- Fixed crash when selecting just rolling stock with the copy tool.
- Fixed concatenation of localised_description that broke in 0.1.4 by explicitly listing which mods have descriptions and which don't.
- Fixed pipette tool trying to give MU versions.
Version: 0.1.4
Date: 2019-03-27
Features:
- Added support for Angel's Addons - Petrochem Train and Smelting Train. (Smelting Locomotive and Smelting Tender cannot pair with each other.)
Bugfixes:
- Fixed that MU versions were created inside blueprints (thanks for the tip, GotLag!).
- Fixed that deconstruction orders were not preserved on replacement (only works if being deconstructed by the owning force).
- Fixed that equipment grids were not preserved on replacement (only tested with FARL module).
Version: 0.1.3
Date: 2019-03-25
Features:
- Added French locale courtesy of @kryshnar.
Changes:
- Code cleanup.
- Moved important debug messages to localized strings.
- Chagned colors in icon for Wireless MU Control to make it more obviously wireless.
Bugfixes:
- Fixed some issues relating to multiplayer-safe save/load event handling.
- Fixed formatting in changelog.txt for automatic parsing.
Version: 0.1.2
Date: 2019-03-24
Features:
- "Basic MU Control" now can pair locomotives which are separated only by other locomotives.
- Added "Wireless MU Control" mode, which can pair locomotives anywhere in the train. L-W-W-L works now!
- Added support for two technology tiers. Researching tech will not automatically upgrade existing trains because that would potentially destroy moving trains.
- Added icon graphics for the technology courtesy of Train30.
Changes:
- Rewrite of the locomotive pairing algorithms.
- Moved the mapping of standard and buffed locomotive versions to a dummy technology per Optera's suggestion. Makes adding support for other mods much easier.
- More work towards compatibility with Realistic Electric Trains.
Version: 0.1.1
Date: 2019-03-20
Changes:
- Made normal/MU entity name mapping autogenerated instead of hard-coded.
- Added proper changelog.
Bugfixes:
- Fixed that train schedules were not preserved during replacement of a single MU locomotive to a normal locomotive.
- Fixed that locomotive health was not preserved on replacement.
Version: 0.1.0
Date: 2019-03-17
Features:
- Initial release. Only supports locomotive pairs placed back-to-back.
- Supports Vanilla and Train & Fuel Overhaul locomotives.