Have you ever wished that bidirectional trains were as fast as single-direction trains? You're not alone. With the power of Multiple Unit Train Control (MU Control) technology, a coupled pair of locomotives can drive in either direction using the power of both!
Simply take two locomotives of the same type and couple them together facing opposite directions. Now you have a "multiple-unit consist" of two locomotives that can drive in either direction with the force of two locomotives. It will also consume fuel at the rate of two locomotives. Research Wireless MU Control and you can put wagons in between the two locomotives and still get the power boost.
- Currently supports [b]nearly[/b] every type of locomotive, modded, electric or otherwise.
- Only replaces locomotives when train is stopped.
- Balances fuel between front and back locomotives, since only one of them can consume fuel at a time.
- Startup setting to disable MU capability in Yuoki's steam era locomotives.
This mod is meant to be an alternative to Noxy's Multidirectional Trains. I created it specifically to work with the Automatic Coupling System mod, because constantly uncoupling, reversing, and recoupling the trains interferes with the train alignment required to do realistic yard switching. MU Control only modifies the train when the locomotives are first linked, so it doesn't change anything while coupling and uncoupling wagons automatically.
Since the game still thinks only one locomotive is driving, but with twice the power, the front locomotive will use twice as much fuel and the back won't use any. MU Control automatically balances fuel between them periodically, so the single-direction range of the two together is the same as if they were both facing forward. You can set the frequency of balancing or disable it in the mod settings. If you let it drain to empty, it won't balance the last unit of fuel.
Four modes can be selected in the mod settings:
- Basic: Locomotives that are adjacent or separated by other locomotives can form MU consists. Examples: <L-L>, <L-<L-L>-L>
- Advanced (Wireless) mode: Locomotives can form MU consists anywhere in the train. Examples: <L-W-W-W-W-L>, <L-<L-W-W-L>-W-W-L>
- Tech Unlock: MU upgrades remain disabled until you complete research MU Control technology. Unlock Wireless mode with a second research technology. Note: After researching a new level, you must manually trigger an MU Control update on each existing train by coupling and uncoupling a wagon. This is to prevent instant upgrades from destroying trains if they are currently moving over a junction.
- Disabled: Reverts all MU locomotives to normal. Note: Mod defaults to Disabled so that you have time to stop all your trains before enabling it.
- Laser Tank when Electric Vehicles Lib: Reborn is not installed.
- RailPowerSystem (will work on this when the mod runs again)
- If a locomotive is stopped on a junction when it is replaced, the train may not be reassembled correctly and will still be set to automatic, possibly causing collisions.
- Mode is currently a runtime setting, so MU Control technologies will be available to research even if you have set MU Control to ignore them.
- The MU version has a separate item-type circuit signal, which is a separate signal from LTN stops when outputting train rolling stock descriptions. Not a bug, but don't click the wrong one by accident.
- Noxy - Multidirectional Trains, which gave me the idea and some examples of train manipulation.
- Optera - Train & Fuel Overhaul, which taught me how to make altered entities, and for releasing their copyPrototype library function to public domain.
- Train30 - Created the icon graphics for MU Control technologies.
- kryshnar - Provided French locale.