Multiple Unit Train Control


Replaces bidirectional trains with ones twice as powerful, to simulate real locomotives driving backwards.

Tweaks
4 days ago
0.17 - 2.0
4.06K
Trains

b [Fixed] Map generation

5 years ago
(updated 5 years ago)

ok, so I really like this mod mainly because I am fully addicted to trains. However I have not used this mod due to an error at map generation.

error while running event MultipleUnitTrainControl::on_init()
MultipleUnitTrainControl/control.lua:48: attempt to call a table value
stack traceback:
MultipleUnitTrainControl/control.lua:48: in function 'CallRemoteInterface'
MultipleUnitTrainControl/control.lua:90: in function 'InitEntityMaps'
MultipleUnitTrainControl/control.lua:548: in function <MultipleUnitTrainControl/control.lua:542>

I am sure it is Automatic Train Fuel Stop mod is the issue. As soon as I disable it I can load map just fine.

Thank you.

5 years ago
(updated 5 years ago)

Thanks for the report! I know what this is. I didn't add Automatic Fuel Stop as an optional dependency, so the game is loading my mod before the remote interface loaded. Will fix in the next version. In the meantime, you can safely leave MUTC uninstalled when you start the game, then install it after you have a save to load.

5 years ago

Thank you. I chose to disable Automatic Fuel Stop. I like this mod better as I build huge train bases with 2-4-2 trains. I can fuel anywhere, but really like the performance boost of this mod.

5 years ago

Fixed in 0.1.15! Found a stupid typo that was the culprit.

5 years ago

Thank you. I just updated.

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