Magic Mod

by Kanorn

Magic Expansion Mod - WIP Version Updates Update 0.3.4 : Added Midgame crystal crafting recipe Overview This mod introduces magical elements, expanding gameplay with a new science category, advanced building tiers, and alternative resource acquisition methods without traditional mining.

Overhaul
1 year, 4 days ago
1.1
1.52K
Mining Fluids Manufacturing Power

g Several bugs

1 year, 16 days ago

magic_dust.lua:
- Under local magicDustResource there is a reference to filename = "Magic/graphics/entity/magic_dust.png" (and hr variant), however this file is placed under /graphics/icon/ instead of /graphics/entity

elder_tree.lua:
- Under local elderTree there are two animation layers for filename = "Magic/graphics/entity/elder-tree-shadow.png" which declares line_length = 7 and later on line_length = 10, which gives an error on processing the sprite sheet
- In the same animation layers the regular animation points to hr-elder-tree.png but this sprite sheet size does not match the low-res size of 172px, breaking the animation
- There is one fluid box for output, while recipes does not have a fluid output, all fluid boxes can better be defined as "input-output" instead

magic_belt.lua
- After deepcopying the express transport belt magic_belt needs to receive an icon, now some interfaces still show a blue belt instead

locale
- Misses translation for recipe: refined_magic_flux

Kinetum Extractor, Kinetum Reactor, Infinity Reactor, Magic Condenser
- Sprite does not fit nicely in the selection box, probably because the scale or offset of the sprite is off
- Therefore fluid boxes don't connect nicely to the sprite

1 year, 16 days ago

Thanks for feedback ill Look into it this night

1 year, 16 days ago

I am aware of some texture issues due to their temporary nature

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