LuaCombinator 3

by OwnlyMe

Like LuaCombinator2, but with full event support

Content
4 years ago
0.17 - 0.18
31
Circuit network

What am I doing wrong?

posted by krivougolnik 3 years ago
General
1
last message by jeskin 3 years ago

[1.0] Fails on game start

posted by Qon 3 years ago
Bugs
3
last message by Qon 3 years ago

Error loading mods

posted by mdemp 3 years ago
Bugs
1
last message by OwnlyMe 3 years ago

Slow even when no combinators exist

posted by TheSilentWarrior 3 years ago
Bugs
0
last message by TheSilentWarrior 3 years ago

Crash when clicking on the combinator

posted by TheSilentWarrior 3 years ago
Bugs
1
last message by TheSilentWarrior 3 years ago

Delay is not working

posted by Ozbekov 3 years ago
Bugs
4
last message by TheSilentWarrior 3 years ago

Output table can not hold more than 100 values

posted by ducktype 3 years ago
General
0
last message by ducktype 3 years ago

ticks

posted by simon27021975 4 years ago
General
4
last message by simon27021975 4 years ago

Error message when loading, need to OK to run

posted by hreintke 4 years ago
General
1
last message by OwnlyMe 4 years ago

GUI moves quick when connected to changing signals

posted by hreintke 4 years ago
General
0
last message by hreintke 4 years ago

I don't think outputting a colored signal will actually color the lamps.

posted by asblargh 4 years ago
Bugs
5
last message by asblargh 4 years ago

Try to make block comment with code formatting turned on...

posted by mocksoul 4 years ago
Bugs
2
last message by OwnlyMe 4 years ago

A non-recoverable error

posted by IWTDU 4 years ago
Bugs
1
last message by OwnlyMe 4 years ago

Help with variables

posted by Rachmaninov 4 years ago
General
2
last message by Rachmaninov 4 years ago

Consider a version with isolated inputs / outputs

posted by KilowattSquall 4 years ago
Ideas & suggestions
8
last message by werelord 4 years ago

Combinators don't preserve code when blueprinted

posted by KilowattSquall 4 years ago
General
3
last message by KilowattSquall 4 years ago

Crash when deconstructing a LuaCombinator with on_tick event

posted by KilowattSquall 4 years ago
Bugs
1
last message by OwnlyMe 4 years ago

required to subscript `rednet` and `greennet` before iterating within `on_nth_tick`

posted by KilowattSquall 4 years ago
Bugs
1
last message by OwnlyMe 4 years ago