We have about 20 high end players in a game playing with Linked Chests. Search [Maroons] Brave New Oarc Krastorios to see the game and to get a save, it's pretty big. We're using over 15,000 linked chests and likely as many buffered chests.
Some profiling info here:
https://imgur.com/a/nwUVnDN
We're wondering if limiting the number of chests per force would be worth pursuing. Might there be an admin option added that set the minimum allowed count in each type of chest to reduce the frequency of processing ?
This save game would be good for profiling.