When I place a linked chest and inserter into an assembler that has a recipe set the linked chest will automatically set its ID to the first ingredient in the recipe.
But is there any way to use only one Linked chest that has all the items for the recipe or changes its ID as needed?
Because when you have some modded items that have 4+ ingredients its not possible to build the mall neatly as you would with 1 requester/provider chest normally.
Yes, This can be achieved, you can take a look at the MOD official website introduction
For example, using an associated request box (request ID), filtering through grid settings to request items, or enabling requests (upper right corner of GUI), or using a buffer logistics box to enable information requests.