Linked Chest And Linked Pipe


关联箱+关联管+背包共享区+物品堆叠+装卸机堆叠【link chest + link pipes + package share area + item stack + loader stack】 Update to 2.0, Compatible with Space Age

Content
4 days ago
1.1 - 2.0
4.71K
Logistics Fluids Circuit network Storage Cheats

g Thank you

5 days ago
(updated 5 days ago)

Thank you for this mod, it is a lifesaver. I'm having a lot of fun with it, as logistic puzzles are too tedious for me.

If I can offer some feedback that you might be interested in, then it would be following:

  • Linked Pipe input/output filter can not be overridden when placing a ghost over the entity. For example, Linked Chest with no filter, can be set into a filtered one when Ctrl+C/V an existing one with filter, to get the ghost, then placing over the no-filter chest. This doesn't work for Linked Pipes.

  • Personally, I don't use the Synchronization Switch (to automatically put excess items in specific filtered chests into Shared Area), but I've noticed sometimes (especially with Quality modules) that, say, a Normal Quality Iron Plate filtered linked chest will end up with several quality iron plates (mixed).
    It would be nice to have a separate, say, Automatic Filtering switch that would automatically take all items from a Filtered Chest that are not the specific item, and put it into the Shared Area instead. (All Unsorted, like Recycle/Requestor chests would be exempt from this rule)

As both of those things are easy enough to workaround in the game, they are not crucial by any means, just convenience. Thank you again for your hard work!

5 days ago
(updated 5 days ago)

accidental duplicate

5 days ago

Linked Pipe input/output filter can not be overridden when placing a ghost over the entity.
I known this, This feature is difficult to implement.
The second one is that each item has a corresponding ID, including quality items Or maybe I didn't understand what you meant.

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